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|a 9781784398231
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|a GV1469.15
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1 |
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|a Emperore, Katax
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245 |
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|a Unreal engine physics essentials
|b gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
|c Katax Emperore, Devin Sherry
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260 |
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|a Birmingham, UK
|b Packt Publishing
|c 2015
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300 |
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|a 1 volume
|b illustrations
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505 |
0 |
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|a Cover -- Copyright -- Credits -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Math and Physics Primer -- Launching Unreal Engine 4 -- Units of measurement -- What is an Unreal Unit? -- Common measurements in Unreal Engine 4 -- Unit snapping in Unreal Engine 4 -- Changing units of measurement in 3ds Max and Maya -- Units of measurement -- a section review -- The scientific notation -- How to use scientific notation? -- The scientific notation -- a section review -- The 2D and 3D coordinate systems -- The top perspective -- The side perspective -- The front perspective -- The 2D and 3D coordinate systems -- a section review -- Scalars and vectors -- Scalars and vectors -- a section review -- Newton's laws/Newtonian physics concepts -- Newton's first law of motion -- Newton's second law of motion -- Newton's third law of motion -- Newton's laws of motion -- a section review -- Forces and energy -- Forces and energy -- a section review -- Summary -- Chapter 2: Physics Asset Tool -- Navigating to PhAT -- The PhAT environment -- The PhAT example and experience -- Deleting current assets -- Adding and customizing current assets -- Summary -- Chapter 3: Collision -- Collision and Trace Responses -- an overview -- Collision and Trace Responses -- a section review -- Simple versus complex collision -- Simple versus complex collision -- a section review -- Creating simple collisions -- Creating simple collisions -- a section review -- Creating complex and custom collision hulls -- Creating complex and custom collision hulls -- a section review -- Collision interactions -- Collision interactions -- a section review -- Custom object and trace channel responses -- Custom object and trace channel responses -- a section review -- In-depth collision presets -- In-depth collision presets -- a section review
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|a GAMES / Board / bisacsh
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|a Video games / Mathematics
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|a Video games / Development
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|a Sherry, Devin
|e author
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041 |
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|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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490 |
0 |
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|a Community experience distilled
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500 |
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|a Includes index
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776 |
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|z 1784394904
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776 |
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|z 9781784398231
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776 |
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|z 9781784394905
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776 |
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|z 1784398233
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856 |
4 |
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|u https://learning.oreilly.com/library/view/~/9781784394905/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 510
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082 |
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|a 794.8
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520 |
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|a What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore.
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520 |
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|a This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to..
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520 |
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|a Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.
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