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|a QA76.76.C672
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100 |
1 |
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|a Carroll, Dustin
|e on-screen presenter
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0 |
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|a Unity expert gameplay programmer certification courseware
|c Unity Technologies
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3 |
1 |
|a Unity expert game play programmer certification course ware
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3 |
1 |
|a Gameplay programmer specialization
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260 |
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|a [Place of publication not identified]
|b Addison-Wesley Professional
|c 2019
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300 |
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|a 1 streaming video file (7 hr., 50 min., 55 sec.)
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653 |
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|a Unity (Electronic resource) / fast / (OCoLC)fst01795070
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653 |
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|a Jeux d'ordinateur / Conception / Examens / Guides de l'étudiant
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653 |
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|a Computer graphics / Examinations / Study guides
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653 |
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|a Computer programmers / Certification / fast / (OCoLC)fst00872383
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653 |
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|a Video games / Design / Examinations / Study guides
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653 |
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|a Infographie / Examens / Guides de l'étudiant
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653 |
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|a Unity (Electronic resource) / Examinations / Study guides
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653 |
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|a Jeux d'ordinateur / Programmation / Examens / Guides de l'étudiant
|
653 |
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|a Computer programmers / Certification / Study guides
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653 |
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|a Computer graphics / Examinations / fast / (OCoLC)fst00872129
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653 |
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|a Computer games / Programming / Examinations / Study guides
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653 |
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|a Examinations / fast / (OCoLC)fst00917492
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|a Unity Technologies
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|a Title from resource description page (Safari, viewed June 14, 2019). - Presenter's name from title screen
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|u https://learning.oreilly.com/videos/~/9780135898949/?ar
|x Verlag
|3 Volltext
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|a 374
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|a 000
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|a 745.4
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|a "This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 2D "infinite platformer" game project and 3D "Dual-Stick Survivor" game project. This will help you practice prototyping core gameplay mechanics, including scripting GameObjects and their components, coordinating UI systems, and implementing UI scripting. This will also include configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics."--Resource description page
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