Unity 4 fundamentals get started at making games with unity

"Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The...

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Bibliographic Details
Main Author: Thorn, Alan
Format: eBook
Language:English
Published: Burlington, MA Focal Press 2014
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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505 0 |a Ch. 1. Getting started with Unity -- ch. 2. Assets and asset management -- ch. 3. Scenes, assets and game objects -- ch. 4. Terrain and audio -- ch. 5. Lighting and lightmapping -- ch. 6. Particle systems and shuriken -- ch. 7. Scripting with C# -- ch. 8. GUIs and scripting -- ch. 9. Debugging and post-processing -- ch. 10. Navigation and pathfinding -- ch. 1. Animation and mecamin -- ch. 12. Tips and tricks 
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520 |a "Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:Asset management toolsReal-time lighting and lightmappingParticle systemsNavigation and pathfinding"--