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|a 9781135921880
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|a 1135921881
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|a 9780415823838
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|a 9780203549605
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|a 0415823838
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050 |
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4 |
|a QA76.76.C672
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100 |
1 |
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|a Thorn, Alan
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245 |
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|a Unity 4 fundamentals
|b get started at making games with unity
|c Alan Thorn
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246 |
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|a Get started at making games with unity
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260 |
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|a Burlington, MA
|b Focal Press
|c 2014
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300 |
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|a 1 volume
|b illustrations
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505 |
0 |
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|a Ch. 1. Getting started with Unity -- ch. 2. Assets and asset management -- ch. 3. Scenes, assets and game objects -- ch. 4. Terrain and audio -- ch. 5. Lighting and lightmapping -- ch. 6. Particle systems and shuriken -- ch. 7. Scripting with C# -- ch. 8. GUIs and scripting -- ch. 9. Debugging and post-processing -- ch. 10. Navigation and pathfinding -- ch. 1. Animation and mecamin -- ch. 12. Tips and tricks
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653 |
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|a Unity (Electronic resource) / blmlsh
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|a COMPUTERS / Programming / Games / bisacsh
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|a Unity (Electronic resource) / fast
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|a Jeux vidéo / Programmation
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|a Unity (Electronic resource) / http://id.loc.gov/authorities/names/n2011038776
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653 |
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|a Jeux vidéo / Conception
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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|a Video games / Design / fast
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|a Video games / Programming / fast
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|a Video games / Design
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|z 9780415823838
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|z 9780203549605
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|z 0203549600
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|u https://learning.oreilly.com/library/view/~/9780415823838/?ar
|x Verlag
|3 Volltext
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|a 745.4
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|a 794.8/1526
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|a "Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:Asset management toolsReal-time lighting and lightmappingParticle systemsNavigation and pathfinding"--
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