Unity 3.x game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

Bibliographic Details
Main Author: Creighton, Ryan Henson
Format: eBook
Language:English
Published: Birmingham, UK Packt Pub. 2011
Edition:2nd ed
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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050 4 |a QA76.76.C672 
100 1 |a Creighton, Ryan Henson 
245 0 0 |a Unity 3.x game development by example  |b beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x  |c Ryan Henson Creighton 
250 |a 2nd ed 
260 |a Birmingham, UK  |b Packt Pub.  |c 2011 
300 |a ix, 389 pages  |b illustrations 
505 0 |a Includes bibliographical references and index 
505 0 |a Keeping yourself in the dark Time for action -- Adding a light; Time for action -- Moving and rotating the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action -- Camera mania; Time for action -- Test your game; Let's get physical; Time for action -- Add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action -- Make the ball bouncy; Summary; Following the script; Chapter 4:Code Comfort; What is code?; Time for action -- Writing your first Unity script; A leap of faith; Lick it and stick it 
505 0 |a Toy or story Redefining the sky; Summary; Let's begin; Chapter 3:Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action -- Creating the ball; A ball by any other name; Time for action -- Renaming the ball; Origin story; XYZ/RGB; Time for action -- Moving the ball Into the ""sky""; Time for action -- Shrinking the ball; Time for action -- Saving your scene; Time for action -- Adding the paddle; What is a mesh?; Poly wanna crack your game performance? 
505 0 |a Explore Bootcamp The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Heads up?; Layers and layout drop downs; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little light bulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action -- Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as ""finished""; Stop! Hammer time 
505 0 |a Disappear Me! It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action -- Find the Mesh Renderer component; Time for action -- Make the ball re-appear; Ding!; Time for action -- Journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action -- Unstick the script; Gone, but not forgotten; Why code?; Equip your baby bird; Time for action -- Creating a new MouseFollow script; A capital idea; Animating with code; Time for action -- Animating the paddle 
653 |a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021 
653 |a Computer Graphics 
653 |a Jeux vidéo / Programmation 
653 |a computer graphics / aat 
653 |a Affichage tridimensionnel 
653 |a three-dimensional / aat 
653 |a Computer graphics / fast 
653 |a Three-dimensional display systems / fast 
653 |a Computer graphics 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Video games / Programming / fast 
653 |a Infographie 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
776 |z 9781849691840 
776 |z 1849691843 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781849691840/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.816693 
520 |a A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x