Table of Contents:
  • Ch. 1. Introduction
  • ch. 2. Pre-production/preparation
  • ch. 3. Acquistion/shooting
  • ch. 4. Performance and motion capture
  • ch. 5. Stereoscopic 3D
  • ch. 6. Post-production/image manipulation
  • ch. 7. Digital element creation
  • ch. 8. Interactive games
  • ch. 9. Complete animation
  • ch. 10. Other workflow considerations