The Essential Guide to Game Audio the Theory and Practice of Sound for Games
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can...
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Format: | eBook |
Language: | English |
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New York
Focal Press, Taylor & Francis Group
2014
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Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Introduction: Why you need this book
- AAA (Animation, art, audio): making sense of sound for games
- On the road
- to NOW!: a brief history of games and game audio
- My non-linear life: audio for interactive environments
- What is hip?: styles and genres: welcome to acronym hell
- Bleeps, blops, clicks, and pops: sound design in games
- Compose yourself!: the art of composing for games
- Do you hear that voice in my head?: voice-over for games
- Meet the middleman: understanding audio middleware
- The early bird gets the worm: preparing your audio
- 'Silly human ... ': how games engines think
- Unify my world: audio in Unity 3D
- Unity too: basic audio implementation in Unity 3D
- Back to the future: the world of mobile and web games
- Show me the money: getting a job in sound for games