The Essential Guide to Game Audio the Theory and Practice of Sound for Games

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can...

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Bibliographic Details
Main Author: Horowitz, Steve
Other Authors: Looney, Scott R.
Format: eBook
Language:English
Published: New York Focal Press, Taylor & Francis Group 2014
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Includes bibliographical references and index
  • Introduction: Why you need this book
  • AAA (Animation, art, audio): making sense of sound for games
  • On the road
  • to NOW!: a brief history of games and game audio
  • My non-linear life: audio for interactive environments
  • What is hip?: styles and genres: welcome to acronym hell
  • Bleeps, blops, clicks, and pops: sound design in games
  • Compose yourself!: the art of composing for games
  • Do you hear that voice in my head?: voice-over for games
  • Meet the middleman: understanding audio middleware
  • The early bird gets the worm: preparing your audio
  • 'Silly human ... ': how games engines think
  • Unify my world: audio in Unity 3D
  • Unity too: basic audio implementation in Unity 3D
  • Back to the future: the world of mobile and web games
  • Show me the money: getting a job in sound for games