|
|
|
|
LEADER |
03828nmm a2200637 u 4500 |
001 |
EB001946424 |
003 |
EBX01000000000000001109326 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
210123 ||| eng |
020 |
|
|
|a 9780470939598
|
020 |
|
|
|a 9781282817463
|
020 |
|
|
|a 9780470939611
|
020 |
|
|
|a 0470939591
|
020 |
|
|
|a 9780470939604
|
020 |
|
|
|a 0470939605
|
020 |
|
|
|a 0470939613
|
050 |
|
4 |
|a TR897.7
|
100 |
1 |
|
|a Osipa, Jason
|
245 |
0 |
0 |
|a Stop staring
|b facial modeling and animation done right
|c Jason Osipa
|
250 |
|
|
|a 3rd ed
|
260 |
|
|
|a Indianapolis, Ind.
|b Wiley Pub.
|c 2010
|
300 |
|
|
|a xix, 396 pages, 16 unnumbered pages of plates
|b illustrations (some color)
|
505 |
0 |
|
|a Includes bibliographical references and index
|
505 |
0 |
|
|a Stop Staring: Facial Modeling and Animation Done Right, Third Edition; Acknowledgments; About the Author; About the Author; Contents at a Glance; Contents; Introduction; Part I: Getting to Know the Face; Chapter 1: Learning the Basics of Lip Sync; Chapter 2: What the Eyes and Brows Tell Us; Chapter 3: Facial Landmarking; Part II: Animating and Modeling the Mouth; Chapter 4: Visemes and Lip Sync Technique; Chapter 5: Constructing a Mouth and Nose; Chapter 6: Mouth Keys; Part III: Animating and Modeling the Eyes and Brows; Chapter 7: Building Emotion: The Basics of the Eyes
|
653 |
|
|
|a Facial expression in art / fast
|
653 |
|
|
|a Computer graphics / fast
|
653 |
|
|
|a Computer animation / fast
|
653 |
|
|
|a Facial expression in art / blmlsh
|
653 |
|
|
|a Facial expression in art / http://id.loc.gov/authorities/subjects/sh97000882
|
653 |
|
|
|a COMPUTERS / Digital Media / Video & Animation / bisacsh
|
653 |
|
|
|a Animation par ordinateur
|
653 |
|
|
|a computer graphics / aat
|
653 |
|
|
|a Computer animation / blmlsh
|
653 |
|
|
|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
|
653 |
|
|
|a Computer graphics
|
653 |
|
|
|a Physionomie dans l'art
|
653 |
|
|
|a computer animation / aat
|
653 |
|
|
|a Computer graphics / blmlsh
|
653 |
|
|
|a Infographie
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b OREILLY
|a O'Reilly
|
490 |
0 |
|
|a Sybex serious skills
|
015 |
|
|
|a GBB075291
|
776 |
|
|
|z 9780470609903
|
776 |
|
|
|z 0470939591
|
776 |
|
|
|z 0470609907
|
776 |
|
|
|z 9780470939611
|
776 |
|
|
|z 9780470939604
|
776 |
|
|
|z 9780470939598
|
776 |
|
|
|z 0470939605
|
776 |
|
|
|z 0470939613
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780470609903/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 006.6/96
|
082 |
0 |
|
|a 302.231
|
520 |
|
|
|a "The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more. Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field. Features the author's valuable insights from his own extensive experience in the field. Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python. Includes a CD with sample projects from the book, models, and textures. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation."--
|