Stencyl essentials build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you

Bibliographic Details
Main Author: Sneyd, Richard
Format: eBook
Language:English
Published: Birmingham, UK Packt Publishing 2015
Series:Community experience distilled
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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100 1 |a Sneyd, Richard 
245 0 0 |a Stencyl essentials  |b build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset  |c Richard Sneyd 
246 3 1 |a Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset 
260 |a Birmingham, UK  |b Packt Publishing  |c 2015 
300 |a 1 volume  |b illustrations 
505 0 |a Playing sound FX and music in StencylSummary; Chapter 9: Adding HUD Elements; The dynamic cursor; Summary; Chapter 10: Adding Menus and Buttons; Adding the scene and background; Adding the buttons; Programming the button; Summary; Chapter 11: Scoring and Game Rules; Collecting coins; Coin collisions and physics settings; Importing the font; Coin collection; Rendering text to the screen; Multiple tile layers; Summary; Chapter 12: Publishing and Monetization; Mobile publishing and monetization; Monetization with ads; Ad extensions; Store certificates; Summary; Index 
505 0 |a Creating a new actor behaviorCreating attributes; Custom events; Testing and debugging; Adding the balloon; Configuring prefab behaviors; Modifying prefab behaviors; Testing the changes; Summary; Chapter 7: Complex Behaviors and Code; Adding player interaction; Initializing the variables; Handling player clicks; Our first custom block; Handling directional clicks; The when mouse is released event; Switching animations; Summary; Chapter 8: Adding Sound FX and Music; Supporting both MP3 and OGG formats; Importing audio files into Stencyl; Sound file designation in Stencyl 
505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Exploring the Stencyl Toolset and Game Engine; Downloading and installing Stencyl; Creating an account and signing in; Exploring Stencyl -- screens and windows; The Welcome Center; Drop-down menus; The toolbar; The Welcome Center tab; The Dashboard; Scene Designer; The Palette; The Log Viewer; Summary; Chapter 2: Starting the Game Project; Mudslide Cowboy; The fictional element; The game rules; Target platforms; The control system; Adaptive cursor 
505 0 |a The project filesCreating the game project; Summary; Chapter 3: Backgrounds and Tilesets; Backgrounds and foregrounds; Adding our first background; Three more backgrounds; Our first tileset; Summary; Chapter 4: Building Levels Using Scenes; Creating our first level; Implementing foregrounds and backgrounds; Adding tiles to our level; Exercise; Summary; Chapter 5: Actor Types and Instances; What are actors?; Adding our first actor; Importing our first animation; Collision shapes; Importing the rock Actor Type; Summary; Chapter 6: Writing Simple Behaviors; The player handler 
653 |a COMPUTERS / Programming / Games / bisacsh 
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653 |a Video games / Programming / fast 
653 |a Video games / Design 
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520 |a If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you