SketchUp For Dummies, 2nd Edition

The first step in making your ideas a reality SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you've never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started a...

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Bibliographic Details
Main Authors: Fane, Bill, Harrison, Mark (Author), Reilly, Josh (Author)
Format: eBook
Language:English
Published: [Place of publication not identified] For Dummies 2020
Edition:2nd edition
Series:For dummies
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • made for walking 334</p> <p>Stopping to look around 337</p> <p>Setting your field of view 337</p> <p>Taking the Scenic Route 339</p> <p>Creating scenes 340</p> <p>Moving from scene to scene 342</p> <p>Modifying scenes after you make 'em 344</p> <p>Mastering the Sectional Approach 352</p> <p>Cutting plans and sections 353</p> <p>Animating sections with scenes 361</p> <p><b>Part 4: Sharing What You've Made</b><b> 363</b></p> <p><b>Chapter 12: Creating Images, Presentations, and Documents in LayOut</b><b> 365</b></p> <p>Building a LayOut Document 366</p> <p>Customizing a document's pages and layers 368</p> <p>Adding and editi
  • 267</p> <p>Designing to avoid support material 268</p> <p>Bridging 269</p> <p>Preparing a SketchUp Model for 3D Printing 270</p> <p>Peeking inside a model 270</p> <p>Knowing what makes a solid model 271</p> <p>Using Solid Tools to combine groups 272</p> <p>CleanUp3 and Solid Inspector2 273</p> <p>Combining groups with Intersect Faces 275</p> <p>Checking a model's normals 277</p> <p>Size matters! 278</p> <p>Breaking your model into arts 279</p> <p>Exporting Your SketchUp File 284</p> <p>3D printing services 284</p> <p>Using Your 3D Printer 285</p> <p>Print early,
  • and what they're not 214</p> <p>Navigating the Tags panel 215</p> <p>Tag, you're it! 216</p> <p>Staying out of trouble 217</p> <p>Putting It All Together 218</p> <p><b>Chapter 8: Modeling with Textures, Photographs,
  • click-to-finish 14</p> <p>Working faster with keyboard shortcuts 15</p> <p>Introducing Undo 16</p> <p>Taking the 10-Minute SketchUp Tour 17</p> <p>The SketchUp Frame of Mind 19</p> <p><b>Chapter 2: Getting a Running Start</b><b> 21</b></p> <p>Making a Quick Model from Scratch 21</p> <p>Slapping On Some Paint 28</p> <p>Giving Your Model Some Style 31</p> <p>Switching On the Sun 33</p> <p>Sharing Your Masterpiece 35</p> <p><b>Chapter 3: Establishing the Modeling Mindset</b><b> 37</b></p> <p>All about Edges and Faces 38</p> <p>Living on the edge 38</p> <p>Facing the facts about faces 39</p> <p>Understanding the relationship between edges and faces 41</p> <p>Drawing in 3D on a 2D Screen 43</p> <p>Giving instructions with the drawing axes 44</p> <p>Keeping an eye out for inferences 44</p> <p>Using inferences to help you model 47</p> <p>Warming Up Your SketchUp Muscles 49</p> <p>Getting the best view of what you're doing 49</p> <p>Drawing and erasing edges with ease 52</p> <p>Injecting
  • and locking component instances 140</p> <p>Discovering Dynamic Components 142</p> <p>Poking around to see what happens 147</p> <p>Taking Advantage of Components to Build Better Models 148</p> <p>Modeling symmetrically: Good news for lazy people 148</p> <p>Modeling with repeated elements 155</p> <p><b>Chapter 6: Going beyond Buildings</b><b> 159</b></p> <p>Extruding with Purpose: Follow Me 160</p> <p>Using Follow Me 160</p> <p>Making lathed forms 162</p> <p>Creating extruded shapes 164</p> <p>Subtracting from a model with Follow Me 169</p> <p>Modeling with the Scale Tool 174</p> <p>Getting the hang of Scale 174</p> <p>Scaling profiles to make organic forms 177</p> <p>Making and Modifying Terrain 183</p> <p>Creating a new terrain model 184</p> <p>Editing an existing terrain model 192</p> <p>Building a Solid Tools Foundation 199</p> <p>Understanding solids 200</p> <p>Checking out the Solid Tools 202</p> <p>Putting the Solid Tools to work 204</p> <p><b>Chapter 7: Keeping Your Model
  • Organized</b><b> 209</b></p> <p>Taking Stock of Your Tools 210</p> <p>Seeing the Big Picture: The Outliner 211</p> <p>Taking a good look at the Outliner 212</p> <p>Making good use of the Outliner 213</p> <p>Discovering the Ins and Outs of Tags 214</p> <p>What Tags are
  • <P><b>Introduction</b><b> 1</b></p> <p>About This Book 1</p> <p>Foolish Assumptions 2</p> <p>Icons Used in This Book 2</p> <p>Beyond the Book 3</p> <p>Where to Go from Here 4</p> <p><b>Part 1: Getting Started With Sketchup</b><b> 5</b></p> <p><b>Chapter 1: The SketchUp Setup</b><b> 7</b></p> <p>Picking a Version of SketchUp 7</p> <p>SketchUp for Schools 9</p> <p>SketchUp Pro 9</p> <p>SketchUp for Web 10</p> <p>Trimble Connect 12</p> <p>Navigating SketchUp 12</p> <p>Customizing settings to see better 13</p> <p>Getting to know your mouse 13</p> <p>Finding your Zen with click-release,
  • and CAD Files </b><b>223</b></p> <p>Painting Faces with Image Files 224</p> <p>Applying textures to flat faces 224</p> <p>Controlling color and transparency 232</p> <p>Applying textures to curved surfaces 233</p> <p>Modeling Directly from a Photo: Introducing Photo-Matching 238</p> <p>Choosing a Match Photo-friendly image 238</p> <p>Modeling by photo-matching 239</p> <p>Making your matched photo reappear (or disappear) 245</p> <p>Adding Geographic Data 246</p> <p>Working with Imported CAD files 249</p> <p>Importing a CAD file into SketchUp Pro 249</p> <p>Cleaning up imported CAD data 252</p> <p>Modeling on top of imported CAD data 256</p> <p><b>Chapter 9: 3D Printing with SketchUp Models</b><b> 263</b></p> <p>Building Up a View of 3D Printing 264</p> <p>Knowing Your 3D Printers 265</p> <p>Fused deposition modeling (FDM) 265</p> <p>Stereolithography (SLA) 266</p> <p>Fused powder modeling (FPM) 266</p> <p>Designing for Successful 3D Printing 267</p> <p>Building a model in layers
  • accuracy into your model 53</p> <p>Selecting what you mean to select 57</p> <p>Moving and copying like a champ 60</p> <p>Making and using guides 67</p> <p>Painting your faces with color and texture 70</p> <p><b>Part 2: MODELING IN SKETCHUP </b><b>73</b></p> <p><b>Chapter 4: Building Buildings </b><b>75</b></p> <p>Drawing Floors and Walls 76</p> <p>Starting out in 2D 77</p> <p>Coming up with a simple plan 82</p> <p>Doing an inside job 83</p> <p>Going from 2D to 3D 90</p> <p>Adding floors to your building 95</p> <p>Inserting doors and windows 104</p> <p>Staring Down Stairs 108</p> <p>The Subdivided Rectangles method 109</p> <p>The Copied Profile method 111</p> <p>Raising the Roof 113</p> <p>Building flat roofs with parapets 115</p> <p>Creating eaves for buildings with pitched roofs 116</p> <p>Constructing gabled roofs 117</p> <p>Making hip roofs 119</p> <p>Sticking your roof together with Intersect Faces 121</p> <p><b>Chapter 5: Falling in Love with Components</b><b> 125</b></p>
  • <p>SketchUp Groupies 126</p> <p>Working with Components 127</p> <p>What makes components so great? 128</p> <p>Exploring the Components panel 132</p> <p>Creating your own components 138</p> <p>Editing, exploding,
  • print often 285</p> <p>Inside your model 286</p> <p>Going beyond Basic 3D Printing 287</p> <p>Designing Parts that connect 287</p> <p>Testing your model's moving Parts 291</p> <p>Designing Things That Move 292</p> <p>Captive joints 292</p> <p>Pins 293</p> <p>Gears 293</p> <p>Assemblies 294</p> <p><b>Part 3: Viewing Your Model In Different Ways</b><b> 295</b></p> <p><b>Chapter 10: Working with Styles and Shadows</b><b> 297</b></p> <p>Styling Your Model's Appearance 298</p> <p>Choosing how and where to apply styles 298</p> <p>Applying styles to your models 299</p> <p>Editing your styles 301</p> <p>Creating a new style 318</p> <p>Saving and sharing styles you make (Desktop only) 319</p> <p>Working with Shadows 322</p> <p>Discovering the shadow settings 322</p> <p>Adding depth and realism 324</p> <p>Creating accurate shadow studies (Desktop only) 328</p> <p><b>Chapter 11: Preparing Models for Presentation </b><b>333</b></p> <p>Exploring Your Creation on Foot 334</p> <p>These tools were