Real-time shader programming covering DirectX 9.0
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
San Francisco
Morgan Kaufmann Publishers
2003
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Series: | Morgan Kaufmann series in computer graphics and geometric modeling
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Preface
- Chapter 1: Introduction
- Chapter 2: Preliminary Math
- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders
- Chapter 5: Shader Set Up in DirectX
- Chapter 6: Shader Tools and Resources
- Chapter 7: Shader Buffet
- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References
- Index
- About the Author
- About the CD-ROM.