Real-time shader programming covering DirectX 9.0

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...

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Bibliographic Details
Main Author: Fosner, Ron
Format: eBook
Language:English
Published: San Francisco Morgan Kaufmann Publishers 2003
Series:Morgan Kaufmann series in computer graphics and geometric modeling
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Includes bibliographical references and index
  • Preface
  • Chapter 1: Introduction
  • Chapter 2: Preliminary Math
  • Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders
  • Chapter 5: Shader Set Up in DirectX
  • Chapter 6: Shader Tools and Resources
  • Chapter 7: Shader Buffet
  • Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References
  • Index
  • About the Author
  • About the CD-ROM.