Table of Contents:
  • pt. 1. Theory of processing and computational art
  • Ch. 1. Code art
  • Ch. 2. Creative coding
  • Ch. 3. Code grammar 101
  • Ch. 4. Computer graphics, the fun, easy way
  • Ch. 5. The processing environment
  • pt. 2. Putting theory into practice
  • Ch. 6. Lines
  • Ch. 7. Curves
  • Ch. 8. Object-oriented programming
  • Ch. 9. Shapes
  • Ch. 10. Color and imaging
  • Ch. 11. Motion
  • Ch. 12. Interactivity
  • Ch. 13. 3D
  • pt. 3. Reference
  • App A. Processing language API
  • App B. Math reference