Practical shader development vertex and fragment shaders for game developers
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that mov...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
[California], New York
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
2019
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- 1. Hello, Game Graphics
- 2. Your First Shaders
- 3. Using Textures
- 4. Translucency and Depth
- 5. Making Things Move
- 6. Cameras and Coordinates
- 7. Your First 3D Project
- 8. Diffuse Lighting
- 9. Your First Lighting Model
- 10. Normal Mapping
- 11. Cubemaps and Skyboxes
- 12. Lighting In Depth
- 13. Profiling Shaders
- 14. Optimizing Shaders
- 15. Precision
- 16. Writing Shaders in Unity
- 17. Writing Shaders in UE4
- 18. Writing Shaders in Godot
- 19. Appendix A. Important Code Snippets
- Includes bibliographical references