Practical fashion tech wearable technologies for costuming, cosplay, and everyday

This book is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmabl...

Full description

Bibliographic Details
Main Authors: Horvath, Joan C., Hoge, Lyn (Author), Cameron, Rich (Author)
Format: eBook
Language:English
Published: [Berkley, CA] Apress 2016
Series:Technology in action
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
LEADER 07073nmm a2200745 u 4500
001 EB001939740
003 EBX01000000000000001102642
005 00000000000000.0
007 cr|||||||||||||||||||||
008 210123 ||| eng
020 |a 9781484216620 
050 4 |a TT633 
100 1 |a Horvath, Joan C. 
245 0 0 |a Practical fashion tech  |b wearable technologies for costuming, cosplay, and everyday  |c Joan Horvath, Lyn Hoge and Rich Cameron 
260 |a [Berkley, CA]  |b Apress  |c 2016 
300 |a 1 online resource 
505 0 |a Includes bibliographical references and index 
505 0 |a Part II: The BasicsChapter 3: How to Sew; Basic Hand Sewing Tools and Techniques; Threading a Needle; Knotting the Thread; Using Different Stitches; Running Stitch; Basting Stitch; Backstitch; Slip Stitch or Blind Stitch; Blanket Stitch; Whip Stitch; Threading a Sewing Machine; Winding the Bobbin; Installing the Needle; Threading the Top of the Machine; Inserting the Bobbin; Trying Out Machine Sewing; Changing Seam Direction; Trying Out Types of Stitches; Double or Stay Stitch; Ease or Gather Stitch; Edge Stitch; Top Stitch; Back Stitch; Stitches in Context; Summary 
505 0 |a At a Glance; Contents; About the Authors; Acknowledgments; Introduction; Part I: The Big Picture; Chapter 1: Fashion Tech; A Brief History of Fashion Tech; Costuming; Our Design Philosophy; Planning Your Projects; The Wearer's Environment; Prototyping and Testing; Summary; Chapter 2: Practical Costume Design; What Is a Costume?; The Power of Costume Design; Lyn's Tips for Student Theatrical Costuming; Costume Design Principles; Making a Costume Work for You; Costume Development Time and Effort; Beginner Mistakes; Materials; Estimating Time; Do Not Go It Alone; Summary 
505 0 |a Chapter 4: Making and Using Sewing PatternsMeasuring; Choosing a Pattern; Buying a Pattern; Making a Pattern; Basic Pattern Shapes and Pieces; Choosing Fabric; Figuring Out How Much Fabric You Need; Using a Pattern; Laying Out the Pattern; Pinning and Cutting the Pieces; Marking the Fabric; Creating a Simple Vest; Choosing Fabric; Laying Out and Cutting the Pattern; Sewing the Vest; Make the Shoulders; Make the Side Seams; Assemble the Front Facing; Assemble the Armhole Facing; Hem; Other Finishing; Things That Go Wrong; Fashion Tech Considerations; Summary 
505 0 |a Programming Vocabulary and IdeasComments; Variables and Loops; Reserved Words; Functions; Assignments, Comparisons, and Basic Math; If, Else, and While; Walking Through Some Examples; Programming an Arduino; How the Arduino Thinks; Compiling, Loading, Running; Adding Libraries; Using Preprocessor Directives; Writing Code For Figure 5-7; Arduino Input and Output; Digital Read and Write; Analog Read and PWM; Writing to the Serial Port; Programming Sewable Boards; Summary; Chapter 7: Your First Project; The Egg-Timer Apron; Planning the Project; Control Design and Software 
505 0 |a Chapter 5: Wearable Tech ElectronicsCircuit Design; Breadboards; Ohm's Law; Circuit Components; Resistors; LEDs; Sizing Resistors; Jumper Wires; Voltage Divider; Potentiometers; Example; Creating a Circuit; Sewable Components; Sewable Arduino Boards; Prototyping with Sewable Arduino Boards; Batteries; Conductive Ribbon and Thread; Other Components; Laundry; Summary; Chapter 6: Programming Wearables; Programming Basics; Open vs. Closed-loop Control; Planning a Program: Flowcharting; Arduino Code Conventions; Format Conventions; Things People Find Intimidating; Syntax Pickiness 
653 |a Cosplay / fast 
653 |a Kleding / gtt / (NL-LeOCL)078560942 
653 |a Couture 
653 |a Costume (Arts décoratifs) / Création 
653 |a Sewing / fast 
653 |a Cosplay / http://id.loc.gov/authorities/subjects/sh2015001998 
653 |a Productie / gtt / (NL-LeOCL)078636485 
653 |a costume design / aat 
653 |a Mode / gnd / http://d-nb.info/gnd/4039792-0 
653 |a Costume design / fast 
653 |a Costume / fast 
653 |a Technologie / gnd / http://d-nb.info/gnd/4059276-5 
653 |a Costume / http://id.loc.gov/authorities/subjects/sh85033238 
653 |a Sewing / http://id.loc.gov/authorities/subjects/sh85120542 
653 |a Mode / gtt / (NL-LeOCL)078593506 
653 |a Role playing / http://id.loc.gov/authorities/subjects/sh85114860 
653 |a Costumade 
653 |a Elektronica / gtt / (NL-LeOCL)078495792 
653 |a Technische vernieuwing / gtt / (NL-LeOCL)078685524 
653 |a 3D-printers / gtt / (NL-LeOCL)385926073 
653 |a CRAFTS & HOBBIES / Fashion / bisacsh 
653 |a Costume design / http://id.loc.gov/authorities/subjects/sh85033269 
653 |a Role playing / fast 
653 |a Wearable Computer / gnd / http://d-nb.info/gnd/4760857-2 
653 |a Medienkunst / gnd / http://d-nb.info/gnd/4113418-7 
653 |a Ubiquitous Computing / gnd / http://d-nb.info/gnd/4657367-7 
653 |a Jeu de rôle 
700 1 |a Hoge, Lyn  |e author 
700 1 |a Cameron, Rich  |e author 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
490 0 |a Technology in action 
028 5 0 |a 10.1007/978-1-4842-1662-0 
015 |a GBB927908 
024 8 |a 10.1007/978-1-4842-1662-0 
776 |z 1484216636 
776 |z 9781484216620 
776 |z 1484216628 
776 |z 9781484216637 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484216620/?ar  |x Verlag  |3 Volltext 
082 0 |a 646.4/78 
082 0 |a 745.4 
520 |a This book is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors' collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there. What you will learn: The fundamentals of both the sewing and the technology aspects of wearable tech for fashion How to make a memorable costume that reacts to its wearer or environment Ideas for using this book as a textbook Who this is for: Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay weara bles. Cosplay fans wanting to incorporate sensors and more into their costumes