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210123 ||| eng |
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|a 9781136138225
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|a 008092820X
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|a 9780080928203
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|a 1136138226
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|a TR897.7
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|a Daniele, Todd
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|a Poly-modeling with 3ds Max
|b thinking outside of the box
|c Todd Daniele
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260 |
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|a Amsterdam
|b Focal Press/Elsevier
|c 2009
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300 |
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|a vii, 269 pages
|b color illustrations
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|a Ch. 1. Introduction -- Ch. 2. Modeling Types -- Ch. 3. Poly-Modeling Basics -- Ch. 4. Modifiers-Letting Max Do the Work for You -- Ch. 5. Derivative Modeling and Other Techniques to Speed Up Your Poly-Modeling Work Flow -- Ch. 6. Theory and Application -- Ch. 7. Preparation -- Ch. 8. Hard-Edge Modeling -- Ch. 9. Organic/Soft-Edge Modeling -- Ch. 10. Mixing It Up -- Ch. 11. Nonmodeled Geometric Detail-Bump and Displacement Mapping -- Ch. 12. Scripts, Plug-Ins, and Other Additions -- Ch. 13. Final Word
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|a COMPUTERS / Digital Media / Video & Animation / bisacsh
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|a 3ds max (Computer file) / blmlsh
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|a Animation par ordinateur
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|a Computer Graphics
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|a computer graphics / aat
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|a 3ds max (Computer file) / http://id.loc.gov/authorities/names/n2001005223
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|a Computer graphics / fast
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|a Computer animation / blmlsh
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|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
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|a computer animation / aat
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|a 3ds max (Computer file) / fast
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|a Computer graphics / blmlsh
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|a Computer animation / fast
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|a Computer graphics / http://id.loc.gov/authorities/subjects/sh85029500
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|a Infographie
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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776 |
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|z 9780240810928
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776 |
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|z 9780080928203
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776 |
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|z 0240810929
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776 |
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|z 9781136138225
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|z 008092820X
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856 |
4 |
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|u https://learning.oreilly.com/library/view/~/9780240810928/?ar
|x Verlag
|3 Volltext
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082 |
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|a 302.231
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|a 006.6/96
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|a "Poly-modeling is a modeling technique used in 3d modeling. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for GuerillaFx, one of today's hottest studios, Daniele has high-profile clients that include Coke Zero, MTV, Old Navy, Nike, Target, and HP. Todd Daniele brings this real-world experience to the book. Daniele teaches the technical aspects of poly-modeling, while showing how to ultimately create content in a dynamic, efficient manner." "Those interested in this book will be computer graphic (CG) artists including 3D modelers, animators, game designers, web artists, 3D visualization specialists. Audience level: Intermediate to Advanced."--Jacket
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