Poly-modeling with 3ds Max thinking outside of the box

"Poly-modeling is a modeling technique used in 3d modeling. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his tr...

Full description

Bibliographic Details
Main Author: Daniele, Todd
Format: eBook
Language:English
Published: Amsterdam Focal Press/Elsevier 2009
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
LEADER 03117nmm a2200517 u 4500
001 EB001939354
003 EBX01000000000000001102256
005 00000000000000.0
007 cr|||||||||||||||||||||
008 210123 ||| eng
020 |a 9781136138225 
020 |a 008092820X 
020 |a 9780080928203 
020 |a 1136138226 
050 4 |a TR897.7 
100 1 |a Daniele, Todd 
245 0 0 |a Poly-modeling with 3ds Max  |b thinking outside of the box  |c Todd Daniele 
260 |a Amsterdam  |b Focal Press/Elsevier  |c 2009 
300 |a vii, 269 pages  |b color illustrations 
505 0 |a Ch. 1. Introduction -- Ch. 2. Modeling Types -- Ch. 3. Poly-Modeling Basics -- Ch. 4. Modifiers-Letting Max Do the Work for You -- Ch. 5. Derivative Modeling and Other Techniques to Speed Up Your Poly-Modeling Work Flow -- Ch. 6. Theory and Application -- Ch. 7. Preparation -- Ch. 8. Hard-Edge Modeling -- Ch. 9. Organic/Soft-Edge Modeling -- Ch. 10. Mixing It Up -- Ch. 11. Nonmodeled Geometric Detail-Bump and Displacement Mapping -- Ch. 12. Scripts, Plug-Ins, and Other Additions -- Ch. 13. Final Word 
653 |a COMPUTERS / Digital Media / Video & Animation / bisacsh 
653 |a 3ds max (Computer file) / blmlsh 
653 |a Animation par ordinateur 
653 |a Computer Graphics 
653 |a computer graphics / aat 
653 |a 3ds max (Computer file) / http://id.loc.gov/authorities/names/n2001005223 
653 |a Computer graphics / fast 
653 |a Computer animation / blmlsh 
653 |a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478 
653 |a computer animation / aat 
653 |a 3ds max (Computer file) / fast 
653 |a Computer graphics / blmlsh 
653 |a Computer animation / fast 
653 |a Computer graphics / http://id.loc.gov/authorities/subjects/sh85029500 
653 |a Infographie 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
776 |z 9780240810928 
776 |z 9780080928203 
776 |z 0240810929 
776 |z 9781136138225 
776 |z 008092820X 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780240810928/?ar  |x Verlag  |3 Volltext 
082 0 |a 302.231 
082 0 |a 006.6/96 
520 |a "Poly-modeling is a modeling technique used in 3d modeling. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for GuerillaFx, one of today's hottest studios, Daniele has high-profile clients that include Coke Zero, MTV, Old Navy, Nike, Target, and HP. Todd Daniele brings this real-world experience to the book. Daniele teaches the technical aspects of poly-modeling, while showing how to ultimately create content in a dynamic, efficient manner." "Those interested in this book will be computer graphic (CG) artists including 3D modelers, animators, game designers, web artists, 3D visualization specialists. Audience level: Intermediate to Advanced."--Jacket