Table of Contents:
  • Working with Content Types: a High-Level OverviewOrganizing your content; Putting this all together; Choosing modules; So many modules. How do I choose?; Go-to modules; Pathauto (drupal.org/project/pathauto); Views (drupal.org/project/views); Block Class (drupal.org/block_class); Webform (drupal.org/project/webform); WYSIWYG (drupal.org/project/wysiwyg); Mollom (drupal.org/project/mollom); Oh-So-Nice to Have Modules; Field Group (drupal.org/project/field_group); Link (drupal.org/project/link); Media (drupal.org/project/media); References (drupal.org/project/references)
  • Table of Contents; Preface; Contents of This Book; A Caveat; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; About the Author; About the Reviewers; Chapter 1. Introduction; A Quick and Dirty Guide to DrupalSpeakTM; Talking to Clients About Drupal; Organizing Your Files; Lifecycle of a Drupal Project; Implementation Plans: Breaking up your work; Chapter 2. Setting the Stage: Discovery and User Experience; Breaking Down the Project Goals; Project Discovery; A further note on documents; Framing the Design Challenge
  • Getting clients to love you, even when you have to tell them "no" (and what to do if they don't)That's easy for you to say...; The "Professional Relationship" clause; After the Handoff: The project retrospective; Including clients in the retrospective; Documenting what you learned; Documenting for the community; Appendix A. Project Brief; Hey there! It's nice to meet you.; Who are you?; About your project; Background; Goals and Objectives; Target Audience; Competition; Brand attributes; Functionality and Technical Requirements; For all projects:; For print projects:; For web projects
  • Getting Your Hands Dirty with UXUser Experience: Bringing UX Design to an embedded team; Study the organization you're working with; It's not about looks; Let go of the outcome; User Experience: Techniques for Drupal; Mind mapping; User personas; User Flows; Functional Breakdowns; Screen Sketches and Wireframes; Wireflows; Content Strategy Documents; UX Techniques and Drupal: Practical issues to hammer out; Go Deeper: User Experience and Project Management; Books; Websites; Chapter 3. Fleshing Things Out: Getting ready to prototype; Working with content; Trial by fire
  • View Reference (drupal.org/project/viewreference)Block Reference (drupal.org/project/block_reference); Submitagain (drupal.org/project/submitagain); No, I don't need this, but ooh, it's perty! Modules; Views Slideshow (drupal.org/project/views_slideshow); Colorbox (drupal.org/project/colorbox); User Points (drupal.org/project/userpoints); A completely incomplete listing; Chapter 4. Working with Clients; Proposing and Estimating Projects; Pre-proposal discovery: what you need to know; Pricing a project: Fixed-Bid versus hourly; Writing the proposal