OpenGL programming guide the official guide to learning OpenGL, version 4.5 with SPIR-V

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...

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Bibliographic Details
Main Authors: Kessenich, John M., Shreiner, Dave (Author), Sellers, Graham (Author)
Corporate Author: Khronos OpenGL ARB Working Group
Format: eBook
Language:English
Published: Boston Addison-Wesley 2017
Edition:Ninth edition
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders
Item Description:"The Khronos OpenGL ARB Working Group"--Cover
Physical Description:1 volume illustrations
ISBN:9780134495521