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210123 ||| eng |
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|a 9781118088593
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|a 9781118088609
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|a 1118088603
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|a 1118088581
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|a 9781118088586
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|a TR897.7
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1 |
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|a Palamar, Todd
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|a Maya studio projects: Photorealistic characters
|c Todd Palamar
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|a Photorealistic characters
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260 |
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|a Indianapolis, Ind.
|b Wiley
|c 2011
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300 |
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|a xv, 300 pages
|b illustrations (some color)
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505 |
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|a 1. Body skeletons -- 2. Face rigging -- 3. Hair -- 4. Fur -- 5. Blood and sweat -- 6. Clothing -- 7. Performance capture -- 8. Composition
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653 |
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|a Maya (Computer file) / fast
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|a COMPUTERS / Digital Media / Video & Animation / bisacsh
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|a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021
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|a Maya (Computer file) / blmlsh
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|a computer graphics / aat
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|a COMPUTERS / Computer Graphics / bisacsh
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|a Affichage tridimensionnel
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|a three-dimensional / aat
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|a Computer graphics / fast
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|a Video game characters / fast
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|a Three-dimensional display systems / fast
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|a Computer graphics
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|a Maya (Computer file) / http://id.loc.gov/authorities/names/no00023998
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|a Video game characters / http://id.loc.gov/authorities/subjects/sh97003365
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|a Personnages de jeux vidéo
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|a Infographie
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041 |
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|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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490 |
0 |
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|a Autodesk official training guide
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776 |
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|z 9781118088586
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776 |
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|z 1118088581
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776 |
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|z 9781118088593
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776 |
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|z 1118088603
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776 |
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|z 9780470944974
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776 |
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|z 111808859X
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776 |
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|z 0470944978
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776 |
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|z 9781118088609
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780470944974/?ar
|x Verlag
|3 Volltext
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082 |
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|a 302.231
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|a 006.6/96
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|a "The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe. Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture. Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference. The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"-
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