Table of Contents:
  • Ch. 1. Getting to Know 3ds Max Design 2010
  • Ch. 2. Introducing 3ds Max Objects
  • Ch. 3. Creating Shapes with Splines
  • Ch. 4. Editing Meshes and Creating Complex Objects
  • Ch. 5. Creating AEC Objects
  • Ch. 6. Organizing and Editing Objects
  • Ch. 7. Light and Shadow
  • Ch. 8. Enhancing Models with Materials
  • Ch. 9. Using the 3ds Max Camera
  • Ch. 10. Working with External Files
  • Ch. 11. Using mental ray
  • Ch. 12. Understanding Animation
  • Ch. 13. Creating Animations
  • Ch. 14. Atmospheres, Effects, reactor, and Particles
  • Ch. 15. Using Other Autodesk Applications with 3ds Max Design 2010
  • Appendix A. The Bottom Line
  • Appendix B. Modifiers and Materials