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210123 ||| eng |
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|a 1491999055
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|a 9781491999035
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|a 9781491999059
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|a QA76.76. C672
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1 |
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|a Manning, Jon
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|a IOS Swift game development cookbook
|b simple solutions for game development problems
|c Jonathon Manning and Paris Buttfield-Addison
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250 |
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|a 3rd edition
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260 |
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|a Beijing
|b O'Reilly Media
|c 2018
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300 |
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|a 1 online resource
|b color illustrations
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|a SolutionDiscussion; 2.11 Theming UI Elements with UIAppearance; Problem; Solution; Discussion; 2.12 Rotating a UIView in 3D; Problem; Solution; Discussion; 2.13 Overlaying Menus on Top of Game Content; Problem; Solution; Discussion; 2.14 Designing Effective Game Menus; Problem; Solution; Discussion; Chapter 3. Input; 3.1 Detecting When a View Is Touched; Problem; Solution; Discussion; 3.2 Responding to Tap Gestures; Problem; Solution; Discussion; 3.3 Dragging an Image Around the Screen; Problem; Solution; Discussion; 3.4 Detecting Rotation Gestures; Problem; Solution; Discussion
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|a Cover; Copyright; Table of Contents; Preface; Audience; Organization of This Book; Additional Resources; Conventions Used in This Book; Using Code Examples; O'Reilly Safari; How to Contact Us; Acknowledgments; Chapter 1. Laying Out a Game; 1.1 Laying Out Your Engine; Problem; Solution; Discussion; 1.2 Creating an Inheritance-Based Game Layout; Problem; Solution; Discussion; 1.3 Creating a Component-Based Game Layout; Problem; Solution; Discussion; 1.4 Creating a Component-Based Game Layout Using GameplayKit; Problem; Solution; Discussion; 1.5 Calculating Delta Times; Problem; Solution
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|a Includes bibliographical references and index
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|a 1.14 Performing a Task in the FutureProblem; Solution; Discussion; 1.15 Making Operations Depend on Each Other; Problem; Solution; Discussion; 1.16 Filtering an Array with Closures; Problem; Solution; Discussion; 1.17 Loading New Assets During Gameplay; Problem; Solution; Discussion; 1.18 Adding Unit Tests to Your Game; Problem; Solution; Discussion; 1.19 2D Grids; Problem; Solution; Discussion; 1.20 Using Randomization; Problem; Solution; Discussion; 1.21 Building a State Machine; Problem; Solution; Discussion; Chapter 2. Views and Menus; 2.1 Working with Storyboards; Problem; Solution
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|a Discussion1.6 Detecting When the User Enters and Exits Your Game; Problem; Solution; Discussion; 1.7 Updating Based on a Timer; Problem; Solution; Discussion; 1.8 Updating Based on When the Screen Updates; Problem; Solution; Discussion; 1.9 Pausing a Game; Problem; Solution; Discussion; 1.10 Calculating Time Elapsed Since the Game Start; Problem; Solution; Discussion; 1.11 Working with Closures; Problem; Solution; Discussion; 1.12 Writing a Method That Calls a Closure; Problem; Solution; Discussion; 1.13 Working with Operation Queues; Problem; Solution; Discussion
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|a 2.2 Creating View ControllersProblem; Solution; Discussion; 2.3 Using Segues to Move Between Screens; Problem; Solution; Discussion; 2.4 Using Constraints to Lay Out Views; Problem; Solution; Discussion; 2.5 Adding Images to Your Project; Problem; Solution; Discussion; 2.6 Slicing Images for Use in Buttons; Problem; Solution; Discussion; 2.7 Using UI Dynamics to Make Animated Views; Problem; Solution; Discussion; 2.8 Moving an Image with Core Animation; Problem; Solution; Discussion; 2.9 Rotating an Image View; Problem; Solution; Discussion; 2.10 Animating a Popping Effect on a View; Problem
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|a GAMES / Board / bisacsh
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653 |
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|a Jeux vidéo / Programmation
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|a Computer games / Design / fast
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|a Jeux vidéo / Conception
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|a iOS (Electronic resource) / fast
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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|a Video games / Programming / fast
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|a Video games / Design
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|a iOS (Electronic resource) / http://id.loc.gov/authorities/names/n2010039603
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|a Buttfield-Addison, Paris
|e author
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|z 1491999055
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|z 9781491999080
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|z 9781491999059
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|z 149199908X
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|z 9781491999035
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|z 1491999039
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|u https://learning.oreilly.com/library/view/~/9781491999073/?ar
|x Verlag
|3 Volltext
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|a 794.815265
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|a 745.4
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