History of digital games developments in art, design and interaction
"The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when" but "how" and "why." Andrew Williams takes the first step in creating...
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Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL
CRC Press
2017
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | "The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when" but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects Williams investigates the sources that inspired specific game developers as well as establishing the historical cultural economic and technological contexts that helped shape larger design trends." |
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Physical Description: | 1 volume illustrations |
ISBN: | 1317503805 9781138885530 9781317503804 1138885533 113888555X 9781315715377 9781138885554 |