|
|
|
|
LEADER |
03742nmm a2200685 u 4500 |
001 |
EB001923143 |
003 |
EBX01000000000000001086045 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
210123 ||| eng |
020 |
|
|
|a 9781136134814
|
020 |
|
|
|a 1136134867
|
020 |
|
|
|a 1136134859
|
020 |
|
|
|a 0080491391
|
020 |
|
|
|a 9781136134869
|
020 |
|
|
|a 9780080491394
|
020 |
|
|
|a 9781136134852
|
050 |
|
4 |
|a TR897.7
|
100 |
1 |
|
|a Kuperberg, Marcia
|
245 |
0 |
0 |
|a A guide to computer animation for TV, games, multimedia and web
|c Marcia Kuperberg with contributions from Martin Bowman, Rob Manton, Alan Peacock
|
246 |
3 |
1 |
|a Guide to computer animation
|
246 |
3 |
1 |
|a Computer animation for TV, games, multimedia and web
|
260 |
|
|
|a Oxford
|b Focal Press
|c 2002
|
300 |
|
|
|a xii, 249 pages
|b illustrations (chiefly color)
|
505 |
0 |
|
|a Includes bibliographical references and index
|
505 |
0 |
|
|a Ch. 1. Exploring the background, tools and techniques of computer animation / by Marcia Kuperberg -- ch. 2. Understanding the technical constraints of creating for different digital media / by Rob Manton -- ch. 3. Techniques and stages of creating 3D computer animation / by Marcia Kuperberg -- ch. 4. Animation for multimedia and new media / by Alan Peacock -- ch. 5. Creating artwork for computer games: from concept to end product / by Martin Bowman -- ch. 6. TV case studies : looking behind the scenes at the creation of network idents and commercials / by Marcia Kuperberg -- ch. 7. The art and craft of telling a story : narrative and characterization / by Marcia Kuperberg -- ch. 8. Project briefs, self-tests, tutorials and resources / compiled by Marcia Kuperberg
|
653 |
|
|
|a Infographie / Guides, manuels, etc
|
653 |
|
|
|a TECHNOLOGY & ENGINEERING / Imaging Systems / bisacsh
|
653 |
|
|
|a Computer graphics / fast
|
653 |
|
|
|a Computer animation / Handbooks, manuals, etc
|
653 |
|
|
|a Animation par ordinateur / Guides, manuels, etc
|
653 |
|
|
|a Computer animation / fast
|
653 |
|
|
|a Animation par ordinateur
|
653 |
|
|
|a Computer Graphics
|
653 |
|
|
|a computer graphics / aat
|
653 |
|
|
|a PHOTOGRAPHY / Techniques / Digital / bisacsh
|
653 |
|
|
|a COMPUTERS / Image Processing / bisacsh
|
653 |
|
|
|a Computer graphics / Handbooks, manuals, etc
|
653 |
|
|
|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
|
653 |
|
|
|a Computer graphics
|
653 |
|
|
|a computer animation / aat
|
653 |
|
|
|a COMPUTERS / Digital Media / Graphics Applications / bisacsh
|
653 |
|
|
|a Infographie
|
700 |
1 |
|
|a Bowman, Martin
|
700 |
1 |
|
|a Manton, Rob
|
700 |
1 |
|
|a Peacock, Alan
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b OREILLY
|a O'Reilly
|
490 |
0 |
|
|a Focal press visual effects & animation
|
028 |
5 |
0 |
|a 10.4324/9780080491394
|
776 |
|
|
|z 0240516710
|
776 |
|
|
|z 9780080491394
|
776 |
|
|
|z 0080491391
|
776 |
|
|
|z 9780240516714
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780240516714/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 770
|
082 |
0 |
|
|a 302.231
|
082 |
0 |
|
|a 620
|
082 |
0 |
|
|a 006.6
|
520 |
|
|
|a Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book an
|