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008 210123 ||| eng
020 |a 9781849698009 
020 |a 9781849698016 
020 |a 1849698007 
050 4 |a QA76.76.C672 
100 1 |a Rodríguez, Jacobo 
245 0 0 |a GLSL essentials  |b enrich your 3D scenes with the power of GLSL!  |c Jacobo Rodríguez 
246 3 1 |a OpenGL Shading Language essentials 
260 |a Birmingham, UK  |b Packt Pub.  |c 2013 
300 |a 1 volume  |b illustrations 
653 |a GAMES / Board / bisacsh 
653 |a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021 
653 |a Jeux vidéo / Programmation 
653 |a Affichage tridimensionnel 
653 |a three-dimensional / aat 
653 |a Computer games / Design / fast 
653 |a Three-dimensional display systems / fast 
653 |a Jeux vidéo / Conception 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Video games / Programming / fast 
653 |a Video games / Design 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
490 0 |a Community experience distilled 
015 |a GBB6G4366 
776 |z 9781849698016 
776 |z 9781849698009 
776 |z 1849698015 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781849698009/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.81526 
082 0 |a 745.4