Gamify how gamification motivates people to do extraordinary things

Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholder...

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Bibliographic Details
Main Author: Burke, Brian
Format: eBook
Language:English
Published: Brookline, MA Bibliomotion, Inc. 2014
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Includes bibliographical references and index
  • pt. 1. The value of gamification : engaging the crowd
  • pt. 2. Designing a gamified player experience