Game programming with Unity and C# a complete beginner's guide
This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Throug...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Berkeley, CA
Apress
2020
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Declaring Our Variables
- Properties
- Tracking the Velocity
- Applying the Movement
- Summary
- Chapter 15: Death and Respawning
- Enabling and Disabling
- Death Method
- Respawn Method
- Summary
- Chapter 16: Basic Hazards
- Collision Detection
- Hazard Script
- Projectile Script
- Shooting Script
- Summary
- Chapter 17: Walls and Goals
- Walls
- Goals
- Build Settings for Scenes
- Summary
- Chapter 18: Patrolling Hazards
- Resembling a Patrol Point
- Arrays
- Setting Up Patrol Points
- Detecting Patrol Points
- The "for" Loop
- Sorting Patrol Points
- Intro
- Table of Contents
- About the Author
- About the Technical Reviewer
- Introduction
- Chapter 1: Installation and Setup
- Installing Unity
- Installing Our Code Editor
- Creating a Project
- Summary
- Chapter 2: Unity Basics
- Windows
- Project Window
- Scene Window
- Hierarchy Window
- Inspector Window
- Components
- Adding GameObjects
- Summary
- Chapter 3: Manipulating the Scene
- Transform Tools
- Positions and Axes
- Making a Floor
- Scale and Unit Measurements
- Summary
- Chapter 4: Parents and Their Children
- Child GameObjects
- Inheritance in Action: RPG Items
- Declaring Our Classes
- Constructor Chaining
- Subtypes and Casting
- Number Value Types
- Type Checking
- Virtual Methods
- Summary
- Chapter 12: Debugging
- Setting Up the Debugger
- Breakpoints
- Using Unity's Documentation
- Summary
- Part I: Obstacle Course
- Chapter 13: Obstacle Course Design and Outline
- Gameplay Overview
- Technical Overview
- Player Controls
- Death and Respawn
- Levels
- Level Selection
- Obstacles
- Project Setup
- Summary
- Chapter 14: Player Movement
- Player Setup
- Materials and Colors
- Chapter 8: Conditions
- The "if" Block
- Overloads
- Enums
- The "else" Block
- The "else if" Block
- Operators for Conditions
- Equality Operators
- Greater Than and Less Than
- Or
- And
- Summary
- Chapter 9: Working with Objects
- Classes
- Variables
- Accessing Class Members
- Instance Methods
- Declaring Constructors
- Using the Constructor
- Static Members
- Summary
- Chapter 10: Working with Scripts
- Usings and Namespaces
- Script Class
- Rotating a Transform
- Frames and Seconds
- Attributes
- Summary
- Chapter 11: Inheritance
- World vs. Local Coordinates
- A Simple Building
- Pivot Points
- Summary
- Chapter 5: Prefabs
- Making and Placing Prefabs
- Editing Prefabs
- Overriding Values
- Nested Prefabs
- Prefab Variants
- Summary
- Chapter 6: Programming Primer
- Programming Languages and Syntax
- What Code Does
- Strong vs. Weak Typing
- File-Type Extensions
- Scripts
- Summary
- Chapter 7: Code Blocks and Methods
- Statements and Semicolons
- Code Blocks
- Comments
- Methods
- Calling Methods
- Basic Data Types
- Returning Values with Methods
- Declaring Methods
- Operators
- Summary