Game programming using Qt 5 beginner's guide create amazing games with Qt 5, C++, and Qt Quick

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of...

Full description

Bibliographic Details
Main Authors: Strakhov, Pavel, Wysota, Witold (Author), Haas, Lorenz (Author)
Format: eBook
Language:English
Published: Birmingham, UK Packt Publishing 2018
Edition:Second edition
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
LEADER 03876nmm a2200445 u 4500
001 EB001922066
003 EBX01000000000000001084968
005 00000000000000.0
007 cr|||||||||||||||||||||
008 210123 ||| eng
020 |a 9781788390651 
050 4 |a QA76.76.C672 
100 1 |a Strakhov, Pavel 
245 0 0 |a Game programming using Qt 5 beginner's guide  |b create amazing games with Qt 5, C++, and Qt Quick  |c Pavel Strakhov, Witold Wysota, Lorenz Haas 
250 |a Second edition 
260 |a Birmingham, UK  |b Packt Publishing  |c 2018 
300 |a 1 volume  |b illustrations 
505 0 |a Game programming using Qt 5 beginner's guide : create amazing games with Qt 5, C++, and Qt Quick -- Dedication -- Contributors -- Table of Contents -- Preface -- Chapter 1: Introduction to Qt -- Chapter 2: Installation -- Chapter 3: Qt GUI Programming -- Chapter 4: Custom 2D Graphics with Graphics View -- Chapter 5: Animations in Graphics View -- Chapter 6: Qt Core Essentials -- Chapter 7: Networking -- Chapter 8: Custom Widgets -- Chapter 9: OpenGL and Vulkan in Qt applications -- Chapter 10: Scripting -- Chapter 11: Introduction to Qt Quick -- Chapter 12: Customization in Qt Quick -- Chapter 13: Animations in Qt Quick Games -- Chapter 14: Advanced Visual Effects in Qt Quick -- Chapter 15: 3D Graphics with Qt -- Pop quiz answers -- Other Books You May Enjoy -- Index 
653 |a Qt (Electronic resource) / http://id.loc.gov/authorities/names/n2007021944 
653 |a C++ (Langage de programmation) 
653 |a Jeux vidéo / Programmation 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Computers / Computer Graphics / bisacsh 
653 |a C++ (Computer program language) / http://id.loc.gov/authorities/subjects/sh87007505 
653 |a Programming & scripting languages: general / bicssc 
653 |a C++ (Computer program language) / fast 
653 |a Graphical & digital media applications / bicssc 
653 |a Qt (Electronic resource) / fast 
653 |a Video games / Programming / fast 
653 |a Computers / Digital Media / Graphics Applications / bisacsh 
700 1 |a Wysota, Witold  |e author 
700 1 |a Haas, Lorenz  |e author 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
015 |a GBC200916 
776 |z 9781788399999 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781788399999/?ar  |x Verlag  |3 Volltext 
082 0 |a 005.437 
082 0 |a 302.231 
520 |a Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt