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008 210123 ||| eng
020 |a 9780133463224 
050 4 |a QA76.76.C672 
100 1 |a Madhav, Sanjay 
245 0 0 |a Game programming algorithms and techniques  |b a platform-agnostic approach  |c Sanjay Madhav 
260 |a Upper Saddle River, N.J.  |b Addison-Wesley  |c 2014 
300 |a 1 volume  |b illustrations 
505 0 |a Includes bibliographical references and index 
653 |a GAMES / Board / bisacsh 
653 |a Algorithms 
653 |a Algorithms / fast 
653 |a Jeux vidéo / Programmation 
653 |a Algorithms / http://id.loc.gov/authorities/subjects/sh85003487 
653 |a Algorithmes 
653 |a algorithms / aat 
653 |a Computer games / Design / fast 
653 |a Jeux vidéo / Conception 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Video games / Programming / fast 
653 |a Video games / Design 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
776 |z 0133463206 
776 |z 9780321940155 
776 |z 0133463222 
776 |z 9780133463200 
776 |z 9780133463224 
776 |z 0321940156 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780133463200/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.81526 
082 0 |a 745.4