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210123 ||| eng |
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|a 9780133463224
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050 |
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4 |
|a QA76.76.C672
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100 |
1 |
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|a Madhav, Sanjay
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245 |
0 |
0 |
|a Game programming algorithms and techniques
|b a platform-agnostic approach
|c Sanjay Madhav
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260 |
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|a Upper Saddle River, N.J.
|b Addison-Wesley
|c 2014
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300 |
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|a 1 volume
|b illustrations
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505 |
0 |
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|a Includes bibliographical references and index
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653 |
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|a GAMES / Board / bisacsh
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653 |
|
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|a Algorithms
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653 |
|
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|a Algorithms / fast
|
653 |
|
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|a Jeux vidéo / Programmation
|
653 |
|
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|a Algorithms / http://id.loc.gov/authorities/subjects/sh85003487
|
653 |
|
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|a Algorithmes
|
653 |
|
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|a algorithms / aat
|
653 |
|
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|a Computer games / Design / fast
|
653 |
|
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|a Jeux vidéo / Conception
|
653 |
|
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
|
653 |
|
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|a Video games / Programming / fast
|
653 |
|
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|a Video games / Design
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
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|b OREILLY
|a O'Reilly
|
776 |
|
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|z 0133463206
|
776 |
|
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|z 9780321940155
|
776 |
|
|
|z 0133463222
|
776 |
|
|
|z 9780133463200
|
776 |
|
|
|z 9780133463224
|
776 |
|
|
|z 0321940156
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780133463200/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 794.81526
|
082 |
0 |
|
|a 745.4
|