Game engines and machine learning

"Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, an...

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Bibliographic Details
Main Author: Buttfield-Addison, Paris
Format: eBook
Language:English
Published: [Place of publication not identified] O'Reilly 2019
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:"Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It's a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems."--Resource description page
Item Description:Title from title screen (viewed November 14, 2019). - Recorded at the 2019 O'Reilly Artificial Intelligence Conference in New York
Physical Description:1 streaming video file (41 min., 37 sec.)