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210123 ||| eng |
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|a 9781439892206
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|a 9781138427846
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|a 9780429086137
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|a 1439892202
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|a 1138427845
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|a QA76.76.C672
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1 |
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|a Murray, Jeff W.
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245 |
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|a Game development for iOS with Unity3D
|c Jeff W. Murray
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260 |
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|a Boca Raton, FL
|b CRC Press
|c 2013
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300 |
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|a 1 online resource
|b illustrations
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|a Includes bibliographical references and index
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|a 1. Designing your game -- 2. Getting set up for iOS development -- 3. Setting up Unity and your Mac for iOS development -- 4. Basics of the Unity editor -- 5. Building a game in Unity iOS : the roll-a-ball game -- 6. Making a kart-racing game -- 7. Debugging and script optimization -- 8. Optimizing for file size and performance -- 9. Publishing to the iTunes store -- 10. Thinking outside the box
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653 |
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|a GAMES / Video & Electronic / bisacsh
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|a Unity (Electronic resource) / blmlsh
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|a Unity (Electronic resource) / fast
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|a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021
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|a Jeux vidéo / Programmation
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|a Unity (Electronic resource) / http://id.loc.gov/authorities/names/n2011038776
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|a Affichage tridimensionnel
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|a three-dimensional / aat
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|a Three-dimensional display systems / fast
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|a iOS (Electronic resource) / fast
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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|a IOS (Electronic resource) / blmlsh
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|a Video games / Programming / fast
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|a iOS (Electronic resource) / http://id.loc.gov/authorities/names/n2010039603
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041 |
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|a eng
|2 ISO 639-2
|
989 |
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|b OREILLY
|a O'Reilly
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028 |
5 |
0 |
|a 10.1201/b12711
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776 |
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|z 9781439892190
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776 |
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|z 9781138427846
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|z 9781439892206
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|z 9780429086137
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|z 1439892202
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|z 1439892199
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|u https://learning.oreilly.com/library/view/~/9781439892206/?ar
|x Verlag
|3 Volltext
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|a 794.8/1526
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520 |
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|a Demystifies the Processes of Game Development Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store. Encompasses the Whole Range of iOS Game Development This practical book begins with advice on writing a game design document and getting Apple develop
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