Game development and simulation with Unreal technology

"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the...

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Bibliographic Details
Main Author: Tavakkoli, Alireza
Format: eBook
Language:English
Published: Boca Raton, FL CRC Press 2016
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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050 4 |a QA76.76.C672 
100 1 |a Tavakkoli, Alireza 
245 0 0 |a Game development and simulation with Unreal technology  |c Alireza Tavakkoli 
260 |a Boca Raton, FL  |b CRC Press  |c 2016 
300 |a xxxix, 692 pages  |b illustrations 
505 0 |a Cover; Dedication; Contents; List of Figures; List of Tables; Preface; Acknowledgments; Section I: Unreal Technology Basics: Introductory Development Techniques; 1: Setting up Unreal Project Templates; 2: Introduction to Level Design in Unreal Technology; 3: Unreal Visual Scripting with Blueprints; 4: Materials in Unreal Engine; Section II: Making Game Worlds Stand Out: Intermediate Development Concepts; 5: Advanced Material Concepts in Unreal Engine; 6: Visual Effects and Cascade in Unreal Engine; 7: Terrains and Landscapes in Unreal Engine 
505 0 |a Includes bibliographical references (pages 689-692) 
505 0 |a Section III: Example Games: Advanced Game Development Concepts8: Advanced Blueprint Concepts; 9: A Top-Down Game with Blueprints; A: Material Expressions in Unreal Engine 4; B: Distributions in Unreal Engine 4; C: The Curve Editor in Unreal Engine 4; References 
653 |a Video games / Programming / fast 
653 |a Jeux vidéo / Programmation 
653 |a UnrealScript (Computer program language) / fast 
653 |a Video games / Development 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a UnrealScript (Computer program language) / http://id.loc.gov/authorities/subjects/sh2006006642 
653 |a COMPUTERS / Programming / Games / bisacsh 
653 |a UnrealScript (Langage de programmation) 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
776 |z 149870624X 
776 |z 9781498706247 
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520 |a "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--