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|a 9781498706254
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|a QA76.76.C672
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1 |
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|a Tavakkoli, Alireza
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245 |
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|a Game development and simulation with Unreal technology
|c Alireza Tavakkoli
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260 |
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|a Boca Raton, FL
|b CRC Press
|c 2016
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300 |
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|a xxxix, 692 pages
|b illustrations
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|a Cover; Dedication; Contents; List of Figures; List of Tables; Preface; Acknowledgments; Section I: Unreal Technology Basics: Introductory Development Techniques; 1: Setting up Unreal Project Templates; 2: Introduction to Level Design in Unreal Technology; 3: Unreal Visual Scripting with Blueprints; 4: Materials in Unreal Engine; Section II: Making Game Worlds Stand Out: Intermediate Development Concepts; 5: Advanced Material Concepts in Unreal Engine; 6: Visual Effects and Cascade in Unreal Engine; 7: Terrains and Landscapes in Unreal Engine
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|a Includes bibliographical references (pages 689-692)
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|a Section III: Example Games: Advanced Game Development Concepts8: Advanced Blueprint Concepts; 9: A Top-Down Game with Blueprints; A: Material Expressions in Unreal Engine 4; B: Distributions in Unreal Engine 4; C: The Curve Editor in Unreal Engine 4; References
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653 |
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|a Video games / Programming / fast
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653 |
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|a Jeux vidéo / Programmation
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653 |
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|a UnrealScript (Computer program language) / fast
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653 |
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|a Video games / Development
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653 |
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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653 |
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|a UnrealScript (Computer program language) / http://id.loc.gov/authorities/subjects/sh2006006642
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653 |
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|a COMPUTERS / Programming / Games / bisacsh
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653 |
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|a UnrealScript (Langage de programmation)
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041 |
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7 |
|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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776 |
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|z 149870624X
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776 |
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|z 9781498706247
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856 |
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|u https://learning.oreilly.com/library/view/~/9781498706254/?ar
|x Verlag
|3 Volltext
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|a 794.81526
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520 |
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|a "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--
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