Fluid Simulation for Computer Graphics, Second Edition

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to ref...

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Bibliographic Details
Main Author: Bridson, Robert
Format: eBook
Language:English
Published: Natick CRC Press 2015
Edition:2nd ed
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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505 0 |a Cover; Contents; Preface; Part I: The Basics; Chapter 1: The Equations of Fluids; Chapter 2: Overview of Numerical Simulation; Chapter 3: Advection Algorithms; Chapter 4: Level Set Geometry; Chapter 5: Making Fluids Incompressible; Chapter 6: Smoke; Chapter 7: Particle Methods; Part II: More Types of Fluids; Chapter 8: Water; Chapter 9: Fire; Chapter 10: Viscous Fluids; Part III: More Algorithms; Chapter 11: Turbulence; Chapter 12: Shallow Water; Chapter 13: Ocean Modeling; Chapter 14: Vortex Methods; Chapter 15: Coupling Fluids and Solids; Appendix A: Background; Appendix B: Derivations 
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653 |a Animation par ordinateur 
653 |a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021 
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653 |a Affichage tridimensionnel 
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653 |a Three-dimensional display systems / fast 
653 |a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478 
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653 |a Computer graphics / Mathematics 
653 |a Computer animation / fast 
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520 |a A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle-voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations