End-to-end game development creating independent serious games and simulations from start to finish

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it...

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Bibliographic Details
Main Author: Iuppa, Nicholas V.
Other Authors: Borst, Terry
Format: eBook
Language:English
Published: Burlington, MA Focal Press 2010
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Includes bibliographical references and index
  • Table of Contents At A Glance
  • End to End Game Development
  • Introduction
  • Defining Independent Games, Serious Games and Simulations
  • Setting Up Game Development
  • Client Management
  • From Start to Finish: A Walk-Through
  • Step 1: Determining Project Goals
  • Needs Analysis:
  • Task Analysis:
  • Instructional Design:
  • Ongoing Documentation:
  • Step 2: Game Design
  • Determining Simulation Activities:
  • Concept Testing, Refinement and Documentation:
  • Determining Platforms and Tools:
  • Team Building:
  • Game Design vs. Instructional Design:
  • Step 3: Production and Authoring
  • Media production:
  • Programming:
  • Testing and Refining:
  • Project Management:
  • Step 4: The Finish Line
  • Packaging and Distribution:
  • Assessments:
  • Your Game
  • Version 2.0:
  • Case Studies
  • Games for Social Change:
  • Occupational Training Games:
  • Leadership and Collaboration Games:
  • Educational Games:
  • Indy Games:
  • -