End-to-end game development creating independent serious games and simulations from start to finish
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it...
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Burlington, MA
Focal Press
2010
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Table of Contents At A Glance
- End to End Game Development
- Introduction
- Defining Independent Games, Serious Games and Simulations
- Setting Up Game Development
- Client Management
- From Start to Finish: A Walk-Through
- Step 1: Determining Project Goals
- Needs Analysis:
- Task Analysis:
- Instructional Design:
- Ongoing Documentation:
- Step 2: Game Design
- Determining Simulation Activities:
- Concept Testing, Refinement and Documentation:
- Determining Platforms and Tools:
- Team Building:
- Game Design vs. Instructional Design:
- Step 3: Production and Authoring
- Media production:
- Programming:
- Testing and Refining:
- Project Management:
- Step 4: The Finish Line
- Packaging and Distribution:
- Assessments:
- Your Game
- Version 2.0:
- Case Studies
- Games for Social Change:
- Occupational Training Games:
- Leadership and Collaboration Games:
- Educational Games:
- Indy Games:
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