Effortless Flex 4 development

First the Web was all static content (HTML). Then as more was expected of sites, server-side technologies like PHP became necessary. But now Rich Internet Applications (RIA) put a lot of the functionality back in the Web browser, so a server-side technology alone will no longer suffice. Developers w...

Full description

Bibliographic Details
Main Author: Ullman, Larry E.
Format: eBook
Language:English
Published: Berkeley, Calif. New Riders 2010
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Using RPC
  • Data Management in Flash Builder
  • Data Paging
  • Creating Value Objects
  • Adding Authentication
  • PART THREE: APPLICATION DEVELOPMENT
  • Chapter Ten: Creating Custom Code
  • Simple Custom Components
  • A Wee Bit More OOP
  • Using ActionScript in Components
  • Custom Events
  • Creating a Custom Editor
  • Chapter Eleven: Improving the User Experience
  • Establishing Menus
  • Adding Navigation
  • Using View States
  • Adding Deep Linking
  • More on ToolTips
  • Chapter Twelve: Alerts and Pop-ups
  • Working with Alerts
  • Creating Pop-up Windows
  • Communicating Between Windows
  • Chapter Thirteen: Improving the Appearance
  • Creating Graphics
  • Styling Applications
  • Skinning Applications
  • Working with Fonts
  • Using Themes
  • Index
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
  • X
  • Z.
  • Cover13;
  • Contents
  • Introduction
  • What is Flash?
  • Why use Flash?
  • The Case for RIAs
  • The Case for Flash
  • The Case Against Flash
  • What is Flex?
  • About This Book
  • PART ONE: THE FUNDAMENTALS
  • Chapter One: Building Flex Applications
  • A Survey of the Land
  • Basic MXML
  • Using Flash Builder
  • The Open Source Alternative
  • Creating Desktop Applications
  • Getting Help
  • Chapter Two: User Interface Basics
  • Things to know
  • Cusstomizing the Application
  • Simple Controls
  • Controlling the Layout
  • Creating Forms
  • Putting it All Together
  • Chapter Three: ActionScript You Need to Know
  • Data Binding
  • OOP Fundamentals
  • ActinScript and MXML
  • ActionScript Comments
  • Simple Data Types
  • Creating Functions
  • Looking Ahead: the Click Event
  • Control Structures
  • Arrays
  • Loops
  • Manipulating Components
  • Debugging Techniques
  • Chapter Four: Event Management
  • Fundamental Concepts
  • Inline Event Handling
  • Functions as Event Handlers
  • System Events
  • User Events
  • Managing Event Handlers with ActionScript
  • PART TWO: DATA AND COMMUNICATIONS
  • Chapter Five: Displaying Data
  • Representing Data
  • Providing Data to Components
  • ComboBox and DropDownList Components
  • The List Component
  • The DataGrid Component
  • Chapter Six: Manipulating Data
  • Using Label Functions
  • Item Renderers
  • Changing the Editor
  • The DataGroup Component
  • Formatting Data
  • Validating Data
  • Chapter Seven: Common Data Formats
  • The Client-Server Relationship
  • Four Data Formats
  • Data Formats in PHP
  • Data Types in ActionScript
  • Debugging
  • Chapter Eight: Using Simple Services
  • Flash Security Model
  • Setting Up a Local Environment
  • Creating the PHP Scripts
  • Flex Networking Components
  • The HTTPService Component
  • Sending Data to a Server
  • Flash Builder Data Wizards
  • Using the Network Monitor
  • Chapter Nine: Using Complex Services
  • Connecting to Web Services
  • Setting Up the Local Environment