Digital storytelling a creator's guide to interactive entertainment

Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone...

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Bibliographic Details
Main Author: Miller, Carolyn Handler
Format: eBook
Language:English
Published: Boston Focal Press/Elsevier 2008
Edition:2nd ed
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • 19. Smart Toys and Lifelike Robots
  • 20. Mobile Devices
  • 21. Interactive Cinema (iCinema)
  • 22. Immersive Environments
  • 23. DVDs
  • 24. Electronic Kiosks
  • pt. 5. Career Considerations
  • 25. Working as a Digital Storyteller
  • 26. Creating Your Own Showcase
  • Includes bibliographical references (pages 461-463) and indexes
  • PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES:
  • 1. Storytelling, Old and New
  • 2. Backwater to Mainstream: The Growth of Digital Entertainment
  • 3. Moving Toward Convergence
  • PART II CREATING STORY-RICH PROJECTS:
  • 4. Interactivity and its Effects
  • 5. Old & New Tools
  • 6. Characters, Dialogue and Emotions
  • 7. Structure in Digital Storytelling
  • 8. Tackling Projects for Children
  • 9. Using a Transmedia Approach
  • 10. Creating a Work of Digital Storytelling: The Development Process
  • PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS
  • 11. Using Digital Storytelling to Teach and Train
  • 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes
  • 13. Using Digital Storytelling to Inform
  • PART IV: MEDIA AND MODELS, UNDER THE HOOD:
  • 14. Video games
  • 15. The Internet
  • 16. Massively Multiplayer Online Games (MMOGs)
  • 17. Alternate Reality Games (ARGs)
  • 18. Interactive Television
  • 19. Smart Toys and Life-Like Robots
  • 20. Mobile Devices
  • 21. Interactive Cinema
  • 22. Immersive Environments
  • 23. DVDs
  • 24. Electronic Kiosks
  • PART V: CAREER CONSIDERATIONS:
  • 25. Working as a Digital Storyteller
  • 26. Creating Your Own Showcase
  • Conclusion
  • Glossary
  • Additional Readings
  • Index
  • pt. 1. New Technologies, New Creative Opportunities
  • 1. Storytelling, Old and New
  • 2. Backwater to Mainstream: The Growth of Digital Entertainment
  • 3. Moving Toward Convergence
  • pt. 2. Creating Story-Rich Projects
  • 4. Interactivity and Its Effects
  • 5. Old Tools/New Tools
  • 6. Characters, Dialogue, and Emotions
  • 7. Structure in Digital Storytelling
  • 8. Tackling Projects for Children
  • 9. Using a Transmedia Approach
  • 10. Creating a Work of Digital Storytelling: The Development Process
  • pt. 3. Harnessing Digital Storytelling for Pragmatic Goals
  • 11. Using Digital Storytelling to Teach and Train
  • 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes
  • 13. Using Digital Storytelling to Inform
  • pt. 4. Media and Models: Under the Hood
  • 14. Video Games
  • 15. The Internet
  • 16. Massively Multiplayer Online Games (MMOGs)
  • 17. Alternate Reality Games (ARGs)
  • 18. Interactive Television (iTV)