Digital media, projection design, and technology for theatre

"Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performan...

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Bibliographic Details
Main Authors: Oliszewski, Alex, Fine, Daniel (Author), Roth, Daniel (Author)
Format: eBook
Language:English
Published: New York, NY Routledge 2018
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a Digital media, projection design, and technology for theatre  |c Alex Oliszewski, Daniel Fine, and Daniel Roth 
260 |a New York, NY  |b Routledge  |c 2018 
300 |a 1 online resource 
505 0 |a Introduction -- Integrating digital media design into the theatrical team -- Digital media design process and workflow -- Content creation 101 -- Gear and technical tasks -- Looking to the future 
505 0 |a Includes bibliographical references and index 
653 |a Theaters / Stage-setting and scenery / http://id.loc.gov/authorities/subjects/sh85134593 
653 |a Computers in the theater / fast 
653 |a Computers in the theater / http://id.loc.gov/authorities/subjects/sh2006000180 
653 |a Theaters / Stage-setting and scenery / fast 
700 1 |a Fine, Daniel  |e author 
700 1 |a Roth, Daniel  |e author 
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520 |a "Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. A companion website offers an interactive timeline of the history and important milestones in projection design, sample assets, and interviews that link to current and relevant work of leading projection designers" --