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020 |a 9780240814957 
020 |a 9781283171366 
020 |a 9786613171368 
020 |a 0240814959 
020 |a 1136129820 
020 |a 6613171360 
020 |a 1283171368 
020 |a 9780240814964 
020 |a 0240814967 
050 4 |a NC825.C43 
100 1 |a Tillman, Bryan 
245 0 0 |a Creative character design  |c Bryan Tillman 
260 |a Burlington, MA  |b Focal Press  |c 2011 
300 |a 1 online resource 
505 0 |a Includes bibliographical references and index 
505 0 |a What Makes For Good Character Design?; Archetypes; Story; Originality; Shapes and Silhouette; Reference; Asthetics; The WOW Factor; Putting It All Together; Glossary 
653 |a Graphic arts / Technique / fast 
653 |a Arts graphiques / Technique 
653 |a Characters and characteristics in art / http://id.loc.gov/authorities/subjects/sh97000023 
653 |a Animation (Cinéma) 
653 |a Graphic arts / Technique 
653 |a Computer animation / fast 
653 |a Personnages de jeux vidéo 
653 |a animation (process) / aat 
653 |a animations (visual works) / aat 
653 |a Personnages de bandes dessinées, dessins animés, etc 
653 |a Animation par ordinateur 
653 |a Cartoon characters / http://id.loc.gov/authorities/subjects/sh85020529 
653 |a ART / Techniques / Cartooning / bisacsh 
653 |a Animation (Cinematography) / fast 
653 |a Characters and characteristics in art / fast 
653 |a Video game characters / fast 
653 |a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478 
653 |a computer animation / aat 
653 |a Animation (Cinematography) / http://id.loc.gov/authorities/subjects/sh85005291 
653 |a Video game characters / http://id.loc.gov/authorities/subjects/sh97003365 
653 |a Cartoon characters / fast 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
776 |z 9780240814957 
776 |z 9780240814964 
776 |z 0240814967 
776 |z 0240814959 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780240814957/?ar  |x Verlag  |3 Volltext 
082 0 |a 331 
082 0 |a 740 
082 0 |a 741.5/1 
520 |a Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book