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210123 ||| eng |
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|a 6613171360
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|a 9780240814957
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|a 0240814959
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|a 9781283171366
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|a 0240814967
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|a 1136129820
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|a 9786613171368
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|a 1283171368
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|a 9780240814964
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|a NC825.C43
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|a Tillman, Bryan
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|a Creative character design
|c Bryan Tillman
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|a Burlington, MA
|b Focal Press
|c 2011
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300 |
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|a 1 online resource
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|a Includes bibliographical references and index
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|a What Makes For Good Character Design?; Archetypes; Story; Originality; Shapes and Silhouette; Reference; Asthetics; The WOW Factor; Putting It All Together; Glossary
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653 |
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|a Personnages de jeux vidéo
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653 |
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|a Animation (Cinéma)
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653 |
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|a Graphic arts / Technique
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653 |
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|a Computer animation / fast
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653 |
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|a Arts graphiques / Technique
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653 |
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|a animation (process) / aat
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653 |
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|a Characters and characteristics in art / fast
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653 |
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|a computer animation / aat
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|a Cartoon characters / fast
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653 |
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|a Graphic arts / Technique / fast
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653 |
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|a Video game characters / http://id.loc.gov/authorities/subjects/sh97003365
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653 |
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|a Animation (Cinematography) / fast
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|a Cartoon characters / http://id.loc.gov/authorities/subjects/sh85020529
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|a Characters and characteristics in art / http://id.loc.gov/authorities/subjects/sh97000023
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653 |
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|a animations (visual works) / aat
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653 |
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|a Animation (Cinematography) / http://id.loc.gov/authorities/subjects/sh85005291
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653 |
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|a Video game characters / fast
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653 |
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|a ART / Techniques / Cartooning / bisacsh
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653 |
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|a Personnages de bandes dessinées, dessins animés, etc
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|a Animation par ordinateur
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|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|z 0240814959
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|z 9780240814957
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|z 9780240814964
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|z 0240814967
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856 |
4 |
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|u https://learning.oreilly.com/library/view/~/9780240814957/?ar
|x Verlag
|3 Volltext
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|a 740
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|a 331
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|a 741.5/1
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|a Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book
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