Building an RPG with Unity 2018 leverage the power of Unity 2018 to build elements of an RPG

Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Devel...

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Bibliographic Details
Main Author: Karamian, Vahé
Format: eBook
Language:English
Published: Birmingham, UK Packt Publishing 2018
Edition:Second edition
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a Building an RPG with Unity 2018  |b leverage the power of Unity 2018 to build elements of an RPG  |c Vahé Karamian 
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300 |a 1 volume  |b illustrations 
505 0 |a The code for character customization -- Preserving our character state -- Recap -- Non-player characters -- Non-player character basics -- Setting up the non-player character -- NPC Animator Controller -- NPC Attack -- NPC AI -- PC and NPC interaction -- Summary -- Chapter 5: GameMaster and Game Mechanics -- GameMaster -- Managing game settings and audio -- Managing scenes -- Improving GameMaster -- Level controller -- Audio controller -- Player data management -- PC class enhancements -- Character customization class update -- Changes to the game level controller -- Testing -- Summary -- Chapter 6: Inventory System -- Designing an inventory system -- Weighted inventory -- Determining item types -- Creating an inventory item -- Creating the prefab -- Adding an inventory item agent -- Inventory items defined as prefabs -- Designing an inventory interface -- Creating the inventory UI framework -- Designing a dynamic item viewer -- Adding a scroll view -- Adding elements to PanelItem and Scroll View -- Adding txtItemElement dynamically -- Building the final inventory item UI -- Integrating the UI with the actual inventory system -- Hooking the category buttons and displaying the data -- Testing the inventory system -- Inventory items and the player character -- Applying inventory items -- How it looks -- Summary -- Chapter 7: User Interface and System Feedback -- Designing a heads-up display -- HUD basics -- Our design -- HUD framework -- Completing our HUD design -- Character info panel -- Active inventory items panel -- Special items panel -- Integrating the code -- Enemy stats in the HUD -- NPC stats user interface -- Creating the NPC canvas -- NPC taking a hit -- Enhancing the code -- Summary -- Chapter 8: Multiplayer Setup -- Challenges of a multiplayer game -- Initial multiplayer game -- Fundamental networking components 
505 0 |a My tank networking project -- Adding a player character -- Variable synchronization -- Network callbacks -- Sending commands -- Client RPC calls -- Creating the cannonball for the tank -- Creating the tank prefab and configuring the network lobby manager -- Adding the enemy tank -- Building and testing -- Network-enabling RPG characters -- Creating a scene for our RPG -- Networked player character -- Networked non-player character -- Synchronizing player customization and items -- Spawning NPCs and other items -- Testing our network-enabled PC and NPC -- What's next? -- Summary -- Other Books You May Enjoy -- Index 
505 0 |a Cover -- Title Page -- Copyright and Credits -- Dedication -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: What is an RPG? -- A brief history of the genre -- Characteristics of an RPG -- Story and setting -- A glimpse of a cRPG story -- Exploration and quests -- A glimpse at our exploration and quests -- Inventory system -- Character attributes and actions -- Experience and leveling -- Combat system -- User interaction and graphics -- Existing or upcoming RPG games -- MU Legend -- Titan Siege -- Citadel: Forged with Fire -- Cyberpunk 2077 -- Patterns in RPG -- Terminology -- Contest tree -- Last Man Standing -- Negotiated Contest -- Summary -- Chapter 2: Planning the Game -- Building our RPG -- The story of the Zazar dynasty -- Backstory -- Exploration and quests -- Awakening -- The village -- Broken forest -- the horizon -- The kingdom -- Asset inventory -- Environment assets -- Medieval Environment Pack -- Terrain Toolkit 2017 -- Nature Starter Kit 2 -- Character assets -- Barbarians -- Orcs -- Villagers -- Free Assets -- Level design -- Setting the stage -- Terrain toolkit in a nutshell -- The Awakening -- Using the terrain model -- Using a custom toolkit -- Skybox -- Testing the level -- Creating the main menu -- Creating the GameMaster script -- Summary -- Chapter 3: RPG Character Design -- Character definitions -- Character assets -- Base character class attributes -- Character states -- Character model -- Default character models -- Barbarian -- Villager -- Orc -- Let's get started -- Rigging your model -- Character motion -- Animator Controller -- Animation states -- Character controller -- Modification to animations -- Inverse Kinematics -- Setting the animation curve -- Summary -- Chapter 4: The Game Mechanics -- Customizing the player character -- Customizable parts -- User interface 
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520 |a Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users