Beginning Java game development with LibGDX

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard...

Full description

Bibliographic Details
Main Author: Stemkoski, Lee
Format: eBook
Language:English
Published: [Berkeley, CA], New York, NY Apress, Distributed to the Book trade worldwide by Springer 2015
Series:The expert's voice in Java
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
LEADER 03166nmm a2200481 u 4500
001 EB001910790
003 EBX01000000000000001073692
005 00000000000000.0
007 cr|||||||||||||||||||||
008 210123 ||| eng
020 |a 1484215001 
020 |a 9781484215005 
020 |a 9781484217214 
050 4 |a GV1469.3 
100 1 |a Stemkoski, Lee 
245 0 0 |a Beginning Java game development with LibGDX  |c Lee Stemkoski 
260 |a [Berkeley, CA], New York, NY  |b Apress, Distributed to the Book trade worldwide by Springer  |c 2015 
300 |a xvii, 276 pages  |b illustrations 
505 0 |a 1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX Framework -- 4. Audio and Resource Management -- 5. Advanced UI Design -- 6. Alternative Forms of Input -- 7. Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further -- Appendix A: Summary of Java Concepts Needed for This Book 
653 |a GAMES / Video & Electronic / bisacsh 
653 |a Jeux vidéo / Programmation 
653 |a Java (Computer program language) / fast 
653 |a Java (Langage de programmation) 
653 |a Video games / Programming / fast 
653 |a Games development & programming / bicssc 
653 |a Computer science / bicssc 
653 |a Java (Computer program language) / http://id.loc.gov/authorities/subjects/sh95008574 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
490 0 |a The expert's voice in Java 
500 |a Includes index 
028 5 0 |a 10.1007/978-1-4842-1500-5 
015 |a GBB8O2089 
773 0 |t Springer eBooks 
776 |z 1484215001 
776 |z 9781484215005 
776 |z 148421501X 
776 |z 9781484215012 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484215005/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.8/151 
082 0 |a 500 
520 |a Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development