LEADER 03788nmm a2200481 u 4500
001 EB001910590
003 EBX01000000000000001073492
005 00000000000000.0
007 cr|||||||||||||||||||||
008 210123 ||| eng
020 |a 9781430238539 
050 4 |a QA76.76.C672 
100 1 |a Kerfs, Jeremy 
245 0 0 |a Beginning Android tablet games programming  |c Jeremy Kerfs 
246 3 1 |a Android tablet games programming 
260 |a [Berkeley, California]  |b Apress  |c 2011 
300 |a xi, 187 pages  |b color illustrations 
653 |a Logiciels d'application / Développement 
653 |a Android (Electronic resource) / fast 
653 |a Tablettes électroniques / Programmation 
653 |a COMPUTERS / Programming / Games / bisacsh 
653 |a Application software / Development / fast 
653 |a Jeux vidéo / Programmation 
653 |a Android (Electronic resource) / blmlsh 
653 |a COMPUTERS / Operating Systems / Android / bisacsh 
653 |a Tablet computers / Programming 
653 |a Informatique / eclas 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Video games / Programming / fast 
653 |a Android (Electronic resource) / http://id.loc.gov/authorities/names/n2009043077 
653 |a Application software / Development / http://id.loc.gov/authorities/subjects/sh95009362 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
028 5 0 |a 10.1007/978-1-4302-3853-9 
776 |z 9781430238539 
776 |z 1430238526 
776 |z 1430238534 
776 |z 9781430238522 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781430238522/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.81526 
520 |a You'll find tips on how to present¡your games in the Android and other application markets, and¡a solid¡approach to games marketing and monetization 
520 |a You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market.¡With Beginning Android Tablet Games Programming, ¡you'll discover how to¡harness that¡new power¡with your games programming¡through more¡process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions.¡ Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up¡to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, ¡learn how developers have released their games and made a profit.  
520 |a Android games programmers now have¡the power to write games for Android tablets. Beginning Android Tablet Games Programming¡explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your¡programming skills¡up to date and into¡a world where touch screens, games physics, and¡artificial intelligence¡come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment--in no time at all, you'll be¡programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in¡the modern¡age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user¡interactions in your games.