Animation the mechanics of motion

"A guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects Chris Webster has created a learning tool to help you get the most out of your animation and to develop the practical skills needed by both professionals and serious students al...

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Bibliographic Details
Main Author: Webster, Chris
Format: eBook
Language:English
Published: Oxford Elsevier Focal Press 2005
Series:Focal Press visual effects & animation
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • An argument in support of life drawing
  • Chapter 3 Acting
  • Before we begin
  • Characterization
  • The performance is the thing
  • Dialogue
  • Motivation and objectives
  • Empathy
  • Physical acting
  • Psychological acting
  • Temperament and pace
  • Animation Exercise 3.1
  • Temperament and Pace
  • Animation Exercise 3.2
  • Character Types/Two Sacks
  • Character interaction
  • Animation Exercise 3.3
  • Character Interaction
  • Planning a scene
  • The six stages of planning a scene
  • Props and costume
  • Questions to Ask Yourself about Acting in Animation
  • Chapter 4 Design
  • Before we begin
  • Production
  • Style
  • Audience
  • Distribution
  • Cover
  • Animation: The Mechanics of Motion
  • Contents
  • Foreword
  • Preface
  • THE EXERCISES
  • AND FINALLY
  • Introduction
  • Walking with Animators
  • Acknowledgements
  • Chapter 1 Basic Principles
  • Before we begin
  • Timing in animation
  • Persistence of vision
  • Frames per second
  • Timing
  • Animation Exercise 1.1
  • Flip Book
  • Pacing
  • Phrasing
  • Timing
  • Laws of motion
  • First law (inertia)
  • Second law (constant acceleration)
  • Third law (equal and opposite action)
  • Cause and effect
  • Gravity and its effect on a falling object
  • Squash and stretch
  • Pose-to-pose and straight-ahead
  • Advantages of pose-to-pose animation
  • Disadvantages of pose-to-pose animation
  • Advantages of straight-ahead animation
  • Disadvantages of straight-ahead animation
  • Keys and inbetweens
  • Slow out
  • Slow in
  • Animation Exercise 1.2
  • Bouncing Balls
  • Overlapping action, follow-through and drag
  • What is overlapping action?
  • Staggered timing
  • Primary actions
  • Includes bibliographical references and index
  • Secondary actions
  • Tertiary actions
  • Overlapping Action Case Study 1
  • Lifting a Weight
  • Overlapping Action Case Study 2
  • Getting Out of a Chair
  • What is follow-through?
  • Costume
  • What is drag?
  • How does drag affect an action?
  • Questions to Ask Yourself about Overlapping Action, Follow-through and Drag
  • Arcs and curves, and line of action
  • Arcs and curves
  • Line of action
  • Cycle animation
  • What is cycle animation?
  • Wave cycle
  • Flag cycle
  • Animation Exercise 1.3
  • Flag Cycle
  • Animation Exercise 1.4
  • Aeroplane Cycle
  • Chapter 2 Figurative Animation
  • Before we begin
  • The four 'A's of animation
  • Activity
  • Action
  • Animation
  • Acting
  • Walks and runs
  • Walks
  • Animation Exercise 2.1
  • Basic Walk Cycle
  • Runs
  • Animation Exercise 2.2
  • Basic Run Cycle
  • Weight and balance
  • Weight
  • Balance
  • Lifting
  • Throwing
  • Pushing
  • Pulling
  • Questions to Ask Yourself about Weight and Balance
  • Anticipation
  • Takes