3D game design with Unreal Engine 4 and Blender combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

Annotation

Bibliographic Details
Main Author: Plowman, Justin
Format: eBook
Language:English
Published: Birmingham, UK Packt Publishing 2016
Series:Community experience distilled
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Cover
  • Copyright
  • Credits
  • About the Author
  • About the Reviewer
  • www.PacktPub.com
  • Table of Contents
  • Preface
  • Chapter 1: Unreal, My Friend, I'd Like You to Meet Blender
  • Installing Blender
  • Exploring the interface
  • Customizing your settings
  • Working with modes
  • Jumping into our first project
  • Getting things started in Unreal Engine 4
  • Summary
  • Chapter 2: Starting Our First Project
  • Using the Content Browser to start building the level
  • Using different types of light
  • Adding interactive elements using Triggers and Blueprints
  • Playtesting our level
  • Summary
  • Chapter 3: It's Time to Customize!
  • Getting started making game assets
  • Using the basic tools of polygon modeling
  • How to use UV mapping and why it's important
  • UV unwrapping our game asset
  • Basic texturing techniques
  • Summary
  • Chapter 4: Getting the Assets to the Level
  • Exporting our object from Blender
  • What is FBX?
  • Importing our object into Unreal
  • Setting up and using our new 3D asset
  • Summary
  • Chapter 5: Taking This Level Up a Notch
  • Planning a more complex level
  • Whiteboxing a level for better asset creation
  • Level design principles
  • Advanced scripting techniques
  • Win conditions
  • Summary
  • Chapter 6: Monster Assets
  • The Level Totally Needs One of These
  • Designing our asset
  • inspiration and concept art
  • Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more
  • Subdivide tool
  • Knife tool
  • Bridge Edge Loops tool
  • Triangulate modifier tool
  • Using multiple shapes within Blender
  • Summary
  • Chapter 7: Let's Dress to Impress!
  • Unwrapping complex objects
  • Marking seams
  • Unwrap tool
  • Stitch
  • Average Island Scale
  • Pack Islands
  • Using Smart UV Project
  • Custom Marking Seams
  • Unwrapping Cubes
  • Unwrapping Cylinders
  • Using different maps to create a more realistic look