3D for Graphic Designers

Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the desig...

Full description

Bibliographic Details
Main Author: Connell, Ellery
Format: eBook
Language:English
Published: Hoboken John Wiley & Sons 2011
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
LEADER 04686nmm a2200409 u 4500
001 EB001906445
003 EBX01000000000000001069347
005 00000000000000.0
007 cr|||||||||||||||||||||
008 210123 ||| eng
020 |a 9781118147917 
020 |a 111814791X 
020 |a 9781118004210 
050 4 |a T385 .C652 2011 
100 1 |a Connell, Ellery 
245 0 0 |a 3D for Graphic Designers 
260 |a Hoboken  |b John Wiley & Sons  |c 2011 
300 |a 402 pages 
505 0 |a ""Modeling Basic Architectural Geometry""""Dealing with Complex Sections of Interior Models""; ""Creating Architectural Accents and Embellishments""; ""Review""; ""Chapter 9: Texture and Lighting for Architectural Interiors""; ""Creating Textures for Interior Visualization""; ""Adding Secondary Models""; ""Adjusting Lighting and Render Settings""; ""Review""; ""Chapter 10: Modeling Architectural Exteriors""; ""Setting Up Reference Images and Blocking Geometry""; ""Using Blocked-In Geometry to Create the Finished Structure""; ""Adding Secondary Structures"" 
505 0 |a ""Understanding Textures in the Real World""""Creating Textures in 3D""; ""Using Texture Layers""; ""Adding Procedural Textures""; ""Using UV Maps""; ""Creating Image-Based Textures""; ""Using Texture Channels ""; ""Practice: Texturing the Water Bottle""; ""Review""; ""Chapter 4: Lighting""; ""Using Lights in 3D""; ""Creating a Basic Lighting Setup""; ""Setting Up Environments""; ""Rendering Basics""; ""Practice: Lighting the Water Bottle""; ""Review""; ""Chapter 5: Subdivision Surface Modeling""; ""Using Subdivision Surface Modeling""; ""Modeling Organic Objects"" 
505 0 |a ""Using Subdivision Surfaces in a Polygonal Model""""Modeling Complex Surfaces with Displacement Maps and Baked Geometry""; ""Review""; ""Chapter 11: Texture and Light for Architectural Exteriors""; ""Creating Textures for Architectural Exteriors""; ""Using Fur and Replicators to Populate the Scene""; ""Designing Lighting Scenarios for Outdoor Scenes""; ""Review""; ""Chapter 12: Improving Final Renders""; ""Mastering the Shader Tree""; ""Using Render Outputs""; ""Sweetening 3D Renders by Using Photoshop""; ""Review""; ""Chapter 13: Animation""; ""Creating Keyframes for Animation"" 
505 0 |a ""3D for Graphic Designers""; ""Acknowledgments""; ""About the Author""; ""Contents""; ""Introduction""; ""Chapter 1: Working in 3D""; ""Understanding 3D Space""; ""Exploring a 3D Scene""; ""Navigating the modo User Interface""; ""Maneuvering in 3D Space""; ""Review""; ""Chapter 2: Creating Objects""; ""Handling Objects in modo""; ""Exploring the Work Plane""; ""Creating and Editing Primitives ""; ""Making Selections""; ""Using the Transform Tools""; ""Understanding Action Centers""; ""Using Falloffs""; ""Practice: Modeling a Water Bottle""; ""Review""; ""Chapter 3: Creating Textures"" 
505 0 |a ""Modeling Semi-Organic Objects""""Modeling Hard-Surface Objects""; ""Review""; ""Chapter 6: Textures for Visualization""; ""Setting Up a Test Environment""; ""Creating Customized Materials from Presets""; ""Creating Organic UV Maps""; ""Building Materials from Scratch""; ""Review""; ""Chapter 7: Studio Lighting and Rendering""; ""Creating a Studio Environment with Simple Geometry""; ""Setting Up Lighting Based on Geometry""; ""Optimizing Render Settings for Final Output""; ""Using High Dynamic Range (HDR) Environments""; ""Review""; ""Chapter 8: Modeling Architectural Interiors"" 
653 |a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021 
653 |a Computer Graphics 
653 |a computer graphics / aat 
653 |a Affichage tridimensionnel 
653 |a three-dimensional / aat 
653 |a Computer graphics / fast 
653 |a Three-dimensional display systems / fast 
653 |a Computer graphics 
653 |a Infographie 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781118004210/?ar  |x Verlag  |3 Volltext 
082 0 |a 006.6/93 
520 |a Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever. 2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, ani