Beginning Android Games Development From Beginner to Pro

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of suc...

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Bibliographic Details
Main Authors: Hagos, Ted, Zechner, Mario (Author), DiMarzio, J.F. (Author), Green, Robert (Author)
Format: eBook
Language:English
Published: Berkeley, CA Apress 2020, 2020
Edition:4th ed. 2020
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
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100 1 |a Hagos, Ted 
245 0 0 |a Beginning Android Games Development  |h Elektronische Ressource  |b From Beginner to Pro  |c by Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green 
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260 |a Berkeley, CA  |b Apress  |c 2020, 2020 
300 |a XVII, 364 p. 151 illus  |b online resource 
505 0 |a Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy 8 Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: Where Do We Go From Here? 
653 |a Mobile Computing 
653 |a Mobile computing 
653 |a Java 
653 |a Computer games / Programming 
653 |a Java (Computer program language) 
653 |a Game Development 
700 1 |a Zechner, Mario  |e [author] 
700 1 |a DiMarzio, J.F.  |e [author] 
700 1 |a Green, Robert  |e [author] 
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520 |a Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input toreflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games