VR Integrated Heritage Recreation Using Blender and Unreal Engine 4
Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Som...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Berkeley, CA
Apress
2020, 2020
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Edition: | 1st ed. 2020 |
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Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Chapter 1: Introduction to this Book
- Chapter 2: Introduction to Software
- Chapter 3: Acquiring Resources for Our Project
- Chapter 4: 3D Design Visualization
- Chapter 5: Modeling our Scene
- Chapter 6: Unwrapping the Models
- Chapter 7: Texturing Assets Using Substance Painter
- Chapter 8: Creating Foliage
- Chapter 9: Working on Unreal Engine 4
- Chapter 10: Importing into Unreal Engine 4
- Chapter 11: Material Setup in Unreal Engine 4
- Chapter 12: Integration with VR.