Developing Inclusive Mobile Apps Building Accessible Apps for iOS and Android

By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's th...

Full description

Bibliographic Details
Main Author: Whitaker, Rob
Format: eBook
Language:English
Published: Berkeley, CA Apress 2020, 2020
Edition:1st ed. 2020
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 02761nmm a2200313 u 4500
001 EB001896546
003 EBX01000000000000001059552
005 00000000000000.0
007 cr|||||||||||||||||||||
008 200506 ||| eng
020 |a 9781484258149 
100 1 |a Whitaker, Rob 
245 0 0 |a Developing Inclusive Mobile Apps  |h Elektronische Ressource  |b Building Accessible Apps for iOS and Android  |c by Rob Whitaker 
250 |a 1st ed. 2020 
260 |a Berkeley, CA  |b Apress  |c 2020, 2020 
300 |a XVII, 342 p. 117 illus  |b online resource 
505 0 |a Chapter 1: Accessibility -- Chapter 2: Digital Inclusion.-Chapter 3: WAG for Mobile -- Chapter 4: Android Accessibility Model -- Chapter 5: Android Accessibility Features -- Chapter 6: iOS Accessibility Model -- Chapter 7: iOS Features: General -- Chapter 8: iOS Features: Vision -- Chapter 9: iOS Features Physical -- Chapter 10: iOS Features: Hearing -- Chapter 11: Testing.-Chapter 12: Techniques 
653 |a Apple computer 
653 |a Mobile Computing 
653 |a Computer science 
653 |a Computer Science 
653 |a Mobile computing 
653 |a Apple and iOS. 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
028 5 0 |a 10.1007/978-1-4842-5814-9 
856 4 0 |u https://doi.org/10.1007/978-1-4842-5814-9?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 004.167 
520 |a By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To combat the issue of online exclusion, this book covers considerations mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Accessibility really plays down to your skills as a developer. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. You will: Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers