Rapid Game Development Using Cocos2d-JS An end-to-end guide to 2D game development using JavaScript

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-...

Full description

Bibliographic Details
Main Authors: Kumar, Hemanth, Rahman, Abdul (Author)
Format: eBook
Language:English
Published: Berkeley, CA Apress 2016, 2016
Edition:1st ed. 2016
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 02401nmm a2200325 u 4500
001 EB001890424
003 EBX01000000000000001053785
005 00000000000000.0
007 cr|||||||||||||||||||||
008 200120 ||| eng
020 |a 9781484225530 
100 1 |a Kumar, Hemanth 
245 0 0 |a Rapid Game Development Using Cocos2d-JS  |h Elektronische Ressource  |b An end-to-end guide to 2D game development using JavaScript  |c by Hemanth Kumar, Abdul Rahman 
250 |a 1st ed. 2016 
260 |a Berkeley, CA  |b Apress  |c 2016, 2016 
300 |a XV, 126 p. 42 illus., 39 illus. in color  |b online resource 
505 0 |a Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.- 
653 |a Open source software 
653 |a Programming Techniques 
653 |a Computer programming 
653 |a Computer games / Programming 
653 |a Game Development 
653 |a Open Source 
700 1 |a Rahman, Abdul  |e [author] 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
028 5 0 |a 10.1007/978-1-4842-2553-0 
856 4 0 |u https://doi.org/10.1007/978-1-4842-2553-0?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 794,815 
520 |a Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine