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200120 ||| eng |
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|a 9781484225530
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|a Kumar, Hemanth
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|a Rapid Game Development Using Cocos2d-JS
|h Elektronische Ressource
|b An end-to-end guide to 2D game development using JavaScript
|c by Hemanth Kumar, Abdul Rahman
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|a 1st ed. 2016
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|a Berkeley, CA
|b Apress
|c 2016, 2016
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|a XV, 126 p. 42 illus., 39 illus. in color
|b online resource
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|a Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-
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|a Open source software
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|a Programming Techniques
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|a Computer programming
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|a Computer games / Programming
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|a Game Development
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|a Open Source
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|a Rahman, Abdul
|e [author]
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a 10.1007/978-1-4842-2553-0
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|u https://doi.org/10.1007/978-1-4842-2553-0?nosfx=y
|x Verlag
|3 Volltext
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|a 794,815
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|a Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine
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