Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Carte...

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Bibliographic Details
Main Authors: Sung, Kelvin, Smith, Gregory (Author)
Format: eBook
Language:English
Published: Berkeley, CA Apress 2019, 2019
Edition:1st ed. 2019
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Chapter 1: Introduction and Learning Environment
  • Chapter 2: Intervals and Bounding Boxes
  • Chapter 3: Distances and Bounding Spheres
  • Chapter 4: Vectors
  • Chapter 5: Vector Dot Products
  • Chapter 6: Vector Cross Products and 2D Planes
  • Chapter 7: Conclusion