Inclusive Design for a Digital World Designing with Accessibility in Mind

To continue its impact, access and usability of such technology must be made a priority, and there is no betterplace to get started than Inclusive Design for a Digital World

Bibliographic Details
Main Author: Gilbert, Regine M.
Format: eBook
Language:English
Published: Berkeley, CA Apress 2019, 2019
Edition:1st ed. 2019
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 03819nmm a2200385 u 4500
001 EB001889278
003 EBX01000000000000001052639
005 00000000000000.0
007 cr|||||||||||||||||||||
008 200117 ||| eng
020 |a 9781484250167 
100 1 |a Gilbert, Regine M. 
245 0 0 |a Inclusive Design for a Digital World  |h Elektronische Ressource  |b Designing with Accessibility in Mind  |c by Regine M. Gilbert 
250 |a 1st ed. 2019 
260 |a Berkeley, CA  |b Apress  |c 2019, 2019 
300 |a XXVI, 272 p. 90 illus., 72 illus. in color  |b online resource 
505 0 |a Chapter 1. Designing with Accessibility in Mind -- Chapter 2. Accessibility, Content, HTML, JavaScript, CSS and the Land of Accessible Rich Internet Applications -- Chapter 3. If It’s Annoying, It’s Probably not Accessible -- Chapter 4. Compliance and Accessibility -- Chapter 5. Building a Vision for the Future: Design Strategies for Accessibility -- Chapter 6. Inclusive Design Research -- Chapter 7. Assistive Technologies -- Chapter 8. Planning and Implementing Inclusive Designs -- Chapter 9. Usability Testing -- Chapter 10: Beyond the Web 
653 |a Graphic arts 
653 |a User interfaces (Computer systems) 
653 |a Computer graphics 
653 |a Computer Graphics 
653 |a Multimedia systems 
653 |a Graphic Design 
653 |a User Interfaces and Human Computer Interaction 
653 |a Media Design 
653 |a Human-computer interaction 
653 |a Interactive multimedia 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
028 5 0 |a 10.1007/978-1-4842-5016-7 
856 4 0 |u https://doi.org/10.1007/978-1-4842-5016-7?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 006.6 
520 |a To continue its impact, access and usability of such technology must be made a priority, and there is no betterplace to get started than Inclusive Design for a Digital World 
520 |a Could they be visually impaired? Have limited motor skills? Bedeaf or hard of hearing? This book addresses a plethora of web accessibility issues that people with disabilities face. Your app might be blocking out an entire sector of the population without you ever intending or realizing it. For example, is your instructional text full of animated words and Emoji icons? This makes it difficult for a user with vision impairment to use an assistive reading device, such as a speech synthesizer, along with your app correctly. In Inclusive Design for a Digital World, Gilbert covers the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and more. As a creator in the modern digital era, your aim should be to make products that are inclusive of all people. Technology has, overall, increased connection and information equality around the world.  
520 |a What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts – but they are only truly progressive if everybody can participate. In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product.