Computer Vision Systems First International Conference, ICVS '99 Las Palmas, Gran Canaria, Spain, January 13-15, 1999 Proceedings

Computer Vision has now reached a level of maturity that allows us not only to perform research on individual methods but also to build fully integrated computer vision systems of a signi cant complexity. This opens up a number of new problems related to architectures, systems integration, validatio...

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Bibliographic Details
Other Authors: Christensen, Henrik I. (Editor)
Format: eBook
Published: Berlin, Heidelberg Springer Berlin Heidelberg 1999, 1999
Edition:1st ed. 1999
Series:Lecture Notes in Computer Science
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • Integration of Vision and Decision-Making in an Autonomous Airborne Vehicle for Traffic Surveillance
  • Multilevel Integration of Vision and Speech Understanding Using Bayesian Networks
  • A Bayesian Computer Vision System for Modeling Human Interactions
  • Action Reaction Learning: Automatic Visual Analysis and Synthesis of Interactive Behaviour
  • A Generic Model for Perception-Action Systems. Analysis of a Knowledge-Based Prototype
  • Architectures
  • A Hierarchical Vision Architecture for Robotic Manipulation Tasks
  • Optimal Image Processing Architecture for Active Vision Systems
  • Reactive Computer Vision System with Reconfigurable Architecture
  • MEPHISTO A Modular and Extensible Path Planning System Using Observation
  • Active Vision
  • DESEO: An Active Vision System for Detection Tracking and Recognition
  • Playing Domino: A Case Study for an Active Vision System
  • Improving 3D Active Visual Tracking
  • Vision for Navigation
  • Integrating Vision Based Behaviours with an Autonomous Robot
  • Topological Maps for Visual Navigation
  • Vision-Aided Outdoor Navigation of an Autonomous Horticultural Vehicle
  • Computer Vision Systems
  • An Interactive Computer Vision System DyPERS: Dynamic Personal Enhanced Reality System
  • Using Computer Vision to Control a Reactive Computer Graphics Character in a Theater Play
  • Sassy: A Language and Optimizing Compiler for Image Processing on Reconfigurable Computing Systems
  • Simulation and Scheduling of Real-Time Computer Vision Algorithms
  • Visual Tracking
  • Real-Time Maintenance of Figure-Ground Segmentation
  • An Integrating Framework for Robust Real-Time 3D Object Tracking
  • Face-Tracking and Coding for Video Compression
  • Tracking People in a Railway Station during Rush-Hour
  • Knowledge Based Methods/Systems
  • Active Knowledge-Based Scene Analysis
  • Experience in Integrating Image Processing Programs
  • Surveillance System Based on Detection and Tracking of Moving Objects Using CMOS Imagers
  • 3-D Modelling
  • 3-D Modelling and Robot Localization from Visual and Range Data in Natural Scenes
  • Ascender II, a Visual Framework for 3D Reconstruction
  • Hybrid Approach to the Construction of Triangulated 3D Models of Building Interiors
  • On Camera Calibration for Scene Model Acquisition and Maintenance Using an Active Vision System
  • Object Recognition
  • ADORE: Adaptive Object Recognition
  • Object Recognition for a Grasping Task by a Mobile Manipulator