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190924 ||| eng |
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|a 9783030300333
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|a Stephanidis, Constantine
|e [editor]
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|a HCI International 2019 – Late Breaking Papers
|h Elektronische Ressource
|b 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings
|c edited by Constantine Stephanidis
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|a 1st ed. 2019
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|a Cham
|b Springer International Publishing
|c 2019, 2019
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300 |
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|a XXI, 612 p. 274 illus., 234 illus. in color
|b online resource
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505 |
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|a User experience design and evaluation -- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction -- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design -- Design Techniques of Ambient Media Advertisements and Message Comprehension -- How to Define the Passenger’s Hazard Perception Level by Combining Subjective and Objective Measures -- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing -- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images -- Systematic mapping study: use of design science in creation and evaluation of UX artifacts -- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages -- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology -- Information, visualization and decision making --
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|a Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment -- Interface design for Bocciarobot considering operation characteristic -- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment -- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model -- Modeling Drone Crossing Movement with Fitts’ Law -- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers -- Design and user experience case studies -- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry -- Frictionless Web Payments with Cryptographic Cardholder Authentication -- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis -- Impacts of emotional ambient sounds on face detection sensitivity --
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|a Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies -- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers’ Resting Behaviors -- NTSB Investigation of Weather-Related Aviation Incidents and Accidents -- HCI, innovation and society -- Evaluating Citizen Scientists’ User Experience and Engagement Using a Mobile Watershed Data Management App -- UX Analysis of the North Korean Information Technology -- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy -- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries -- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018
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|a Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices -- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis -- CiSA: An Inclusive Chatbot Service for International Students and Academics -- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity -- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value -- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality -- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews -- Virtual and Augmented Reality -- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective -- Stereohaptics Toolkit for Dynamic Tactile Experiences -- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction --
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|a The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits -- Through the Realities of Augmented Reality -- Learning and Games -- Development of a Puzzle Game to Learn Coding for Elementary Students -- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study -- ShadowHunter: Facilitating Children’s Outdoor Exploration with Shadows -- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players -- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks -- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment -- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers -- Recommender Systems for an Enhaced Mobile e-Learning -- Human and task models in HCI --
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653 |
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|a User interfaces (Computer systems)
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|a Education / Data processing
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|a Computer vision
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|a Computer Application in Social and Behavioral Sciences
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|a Artificial Intelligence
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653 |
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|a Social sciences / Data processing
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|a Computer Vision
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|a Computers and Education
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|a Computer networks
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|a Computer Engineering and Networks
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|a Artificial intelligence
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|a Computer engineering
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Human-computer interaction
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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490 |
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|a Information Systems and Applications, incl. Internet/Web, and HCI
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|a 10.1007/978-3-030-30033-3
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|u https://doi.org/10.1007/978-3-030-30033-3?nosfx=y
|x Verlag
|3 Volltext
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|a 004.019
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|a 005.437
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|a This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies.
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