Human-Computer Interaction – INTERACT 2019 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV

The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4....

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Bibliographic Details
Other Authors: Lamas, David (Editor), Loizides, Fernando (Editor), Nacke, Lennart (Editor), Petrie, Helen (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2019, 2019
Edition:1st ed. 2019
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Introduction to Data Visualization
  • The Science behind User Experience Design.-Demonstrations and installations
  • A Multitouch Drawing Application with Occlusion-free Interaction Strategies
  • CityCompass VR - A Collaborative Virtual Language Learning Environment
  • GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties
  • Hybrid Wireless Sensor Networks: a Prototype?
  • Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
  • Multi-level Engagement in Augmented Reality Children’s Picture Books
  • On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback
  • SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction
  • VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions
  • Industry Case Studies
  • A Human-centred Business Scenario in SIoT - The Case of DANOS Framework
  • Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments
  • Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D
  • Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation
  • Head-controlled Menu in Mixed Reality with a HMD
  • VR Interaction Modalities for the Evaluation of Technical Device Prototypes
  • Wearable and Tangible Interaction
  • Combining Tablets with Smartphones for Data Analytics
  • COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices
  • On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments
  • SplitSlider: A Tangible Interface to Input Uncertainty
  • The possibility of personality extraction using skeletal information in hip-hop dance by human or machine
  • Courses
  • Introduction to Automation and to its Potential for Interactive Systems Design
  • Model-driven Framework for Human Machine Interaction Design in Industry 4.0
  • MyCompanion: A Digital Social Companion for Assisted Living
  • OmniWedges: Improved Radar-Based Audience Selection for Social Networks
  • Reducing Anxiety for Dental Visits
  • SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms
  • Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages
  • Smart Objects for Speech Therapies at Home
  • Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception
  • Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books
  • Vibro-Tactile Implicit Interactions: So What?
  • Visualizations of user’s paths to discover usability problems
  • Word Association: Engagement of Teenagers in a Co-design Process
  • Panels
  • Social Media and the Digital Enterprise
  • User Experience in an Automated World
  • A Method and Tool for Analyzing Usability Testing Data in the Business Sector
  • Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study
  • Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities
  • It AIn’t Nuttin’ New – Interaction Design Practice After the AI Hype
  • R++, User-Friendly Statistical Software
  • Towards a Framework for the Classification of Usability Issues
  • Interactive Posters
  • A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach
  • Adding Images to Psychometric Questionnaires to Improve User Engagement
  • Applications for In-situ Feedback on Social Network Notifications
  • Combating Misinformation Through Nudging
  • Exploring the Application of Social Robots in Understanding Bullying Perpetrators
  • Initial Steps Towards Infrastructuring Body-Centric Computing
  • As Light As Your Scent: Effects ofSmell and Sound on Body Image Perception
  • Experiencing Materialized Reading: Individuals' Encounters with Books
  • “I Kept Browsing and Browsing, But Still Couldn’t Find the One”: Salient Factors and Challenges in Online Typeface Selection
  • Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings
  • What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness
  • Virtual and Augmented Reality I
  • Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality
  • Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality
  • On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
  • User Experience Guidelines for Designing HMD Extended Reality Applications
  • Virtual and Augmented Reality II
  • Workshops
  • Challenging Misinformation: Exploring Limits and Approaches
  • Designing for Aging People
  • HCI Challenges in Human Movement Analysis
  • The Human(s) in the Loop - Bringing AI and HCI Together
  • Visualizing Information Retrieved from (large) WHAT Networks
  • #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms
  • Pushing the Boundaries of Participatory Design
  • User Experiences and Wellbeing at Work
  • Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes
  • User Modelling and User Studies
  • An Analysis of (Non-)Use Practices and Decisions of Internet of Things
  • Analysis of utilization in the message card production by use of fusion character of handwriting and typeface
  • Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context
  • Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems
  • GDI as an alternative guiding interaction style for Occasional users
  • User Experience
  • A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing
  • Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression
  • The UX construct – does the usage context influence the outcome of user experience evaluations?
  • User Experience of Driver State Visualizations: a Look at Demographics and Personalities
  • Users' Emotions, Feelings and Perception