Human-Computer Interaction – INTERACT 2019 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV
The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4....
Other Authors: | , , , |
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Format: | eBook |
Language: | English |
Published: |
Cham
Springer International Publishing
2019, 2019
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Edition: | 1st ed. 2019 |
Series: | Information Systems and Applications, incl. Internet/Web, and HCI
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Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Introduction to Data Visualization
- The Science behind User Experience Design.-Demonstrations and installations
- A Multitouch Drawing Application with Occlusion-free Interaction Strategies
- CityCompass VR - A Collaborative Virtual Language Learning Environment
- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties
- Hybrid Wireless Sensor Networks: a Prototype?
- Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
- Multi-level Engagement in Augmented Reality Children’s Picture Books
- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback
- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction
- VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions
- Industry Case Studies
- A Human-centred Business Scenario in SIoT - The Case of DANOS Framework
- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments
- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D
- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation
- Head-controlled Menu in Mixed Reality with a HMD
- VR Interaction Modalities for the Evaluation of Technical Device Prototypes
- Wearable and Tangible Interaction
- Combining Tablets with Smartphones for Data Analytics
- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices
- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments
- SplitSlider: A Tangible Interface to Input Uncertainty
- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine
- Courses
- Introduction to Automation and to its Potential for Interactive Systems Design
- Model-driven Framework for Human Machine Interaction Design in Industry 4.0
- MyCompanion: A Digital Social Companion for Assisted Living
- OmniWedges: Improved Radar-Based Audience Selection for Social Networks
- Reducing Anxiety for Dental Visits
- SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms
- Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages
- Smart Objects for Speech Therapies at Home
- Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception
- Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books
- Vibro-Tactile Implicit Interactions: So What?
- Visualizations of user’s paths to discover usability problems
- Word Association: Engagement of Teenagers in a Co-design Process
- Panels
- Social Media and the Digital Enterprise
- User Experience in an Automated World
- A Method and Tool for Analyzing Usability Testing Data in the Business Sector
- Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study
- Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities
- It AIn’t Nuttin’ New – Interaction Design Practice After the AI Hype
- R++, User-Friendly Statistical Software
- Towards a Framework for the Classification of Usability Issues
- Interactive Posters
- A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach
- Adding Images to Psychometric Questionnaires to Improve User Engagement
- Applications for In-situ Feedback on Social Network Notifications
- Combating Misinformation Through Nudging
- Exploring the Application of Social Robots in Understanding Bullying Perpetrators
- Initial Steps Towards Infrastructuring Body-Centric Computing
- As Light As Your Scent: Effects ofSmell and Sound on Body Image Perception
- Experiencing Materialized Reading: Individuals' Encounters with Books
- “I Kept Browsing and Browsing, But Still Couldn’t Find the One”: Salient Factors and Challenges in Online Typeface Selection
- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings
- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness
- Virtual and Augmented Reality I
- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality
- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality
- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
- User Experience Guidelines for Designing HMD Extended Reality Applications
- Virtual and Augmented Reality II
- Workshops
- Challenging Misinformation: Exploring Limits and Approaches
- Designing for Aging People
- HCI Challenges in Human Movement Analysis
- The Human(s) in the Loop - Bringing AI and HCI Together
- Visualizing Information Retrieved from (large) WHAT Networks
- #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms
- Pushing the Boundaries of Participatory Design
- User Experiences and Wellbeing at Work
- Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes
- User Modelling and User Studies
- An Analysis of (Non-)Use Practices and Decisions of Internet of Things
- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface
- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context
- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems
- GDI as an alternative guiding interaction style for Occasional users
- User Experience
- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing
- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression
- The UX construct – does the usage context influence the outcome of user experience evaluations?
- User Experience of Driver State Visualizations: a Look at Demographics and Personalities
- Users' Emotions, Feelings and Perception